A retired British adventurer recruited to lead the League. He repels assassins, helps capture Hyde, confronts the Fantom, kills the traitorous Sanderson Reed, and is fatally wounded by M. His death is followed by a supernatural ritual promising his return.
Core League members who coordinate missions across multiple locations.
Combat partners who rely on each other during the final fortress assault.
Fellow League operatives who share the mission to prevent global war.
Allies who combine Quatermain's combat skills with Skinner's stealth tactics.
Former potential allies turned adversaries due to Gray's defection.
Explore the full interactive character relationship map of The League of Extraordinary Gentlemen