The protagonist who works as a chaperone for the Posterity Project's underground VR learning facility. Initially uneasy about the children's isolated environment, she bonds with Cassandra and investigates strange system malfunctions. She ultimately discovers Cassandra's true role as the children's leader and AI controller, only to be trapped in a simulated time loop where her memories are reset.
Protagonist versus the hidden antagonist.
Fellow chaperones monitoring gifted children.
Fellow chaperones monitoring gifted children.
Explore the full interactive character relationship map of Let's Be Evil