A down-on-his-luck jockey agent who takes in teenage runaway Tommy Gibson Jr. and trains him to race. He and his partners manipulate horse races and bets to turn a profit, but faces moral dilemmas when Tommy's wealthy mother intervenes and a gangster named Matson demands he throw a crucial race. Ultimately, Boots honors Tommy's talent, helps the horse win, and escapes Matson's thugs by jumping on a train.
Co-conspirator and ally in the horse acquisition plan.
Boots agrees to train the runaway teenager in jockeying.
Business partners and friends who collaborate on horse racing schemes.
Explore the full interactive character relationship map of Boots Malone