A comedic supporting character, with 'Plaksa' implying a crybaby or highly emotional trait. He likely provides comic relief or acts as a naive local/acquaintance that highlights the absurdity of the adventure.
Local guide or associate providing regional knowledge and assistance.
Trusted contact facilitating communication with local environments.
Cooperative member working alongside the main trio in the colony.
Explore the full interactive character relationship map of Don't Even Think 2: Independence Play