A little girl who enters Joe's office with the blind man. She plays with a ball that transforms into Alexander Calder's mobiles and later leaves a blue poker chip on the floor, which Joe uses to trigger his own dream.
A romantic and activist dynamic where the girl pursues Joe emotionally and ideologically.
Unrelated individuals coexisting in Joe's commercial waiting area.
Both characters are caught in the same external urban chaos surrounding the office.
A narrative juxtaposition between activist reality and avant-garde dream logic.
Explore the full interactive character relationship map of Dreams That Money Can Buy