Dutch video game designer of Bullet-Proof Software who discovers Tetris, negotiates licensing rights across multiple countries, travels to Moscow to secure Nintendo's handheld and console deals, befriends creator Alexey Pajitnov, and ultimately co-founds The Tetris Company.
A genuine bond formed between the game's creator and the entrepreneur who secured its global distribution.
Strategic alliance between Bullet-Proof Software and Nintendo's leadership to adapt the game.
Arakawa supports Rogers's proposal to make Tetris the Game Boy's launch title.
Lincoln provides legal backing for the Game Boy launch title contingent on rights acquisition.
Competing rights holder whose ambiguous contracts and broken promises drive the central conflict.
Professional negotiation with ELORG's chairman to establish clear, platform-specific licensing terms.
Interpreter who secretly aids Rogers by neutralizing the primary antagonist during the climax.
Corrupt official who uses political pressure and violence to monopolize Tetris rights.
Media mogul whose Mirrorsoft division competes directly with Rogers for global licensing.
Explore the full interactive character relationship map of Tetris