A kid inventor designs a bike and sells it to a toy company.
Max Baxter is introduced as a kid inventor. The reference establishes his inventive identity as the starting point of the story.
Max designs a bike, making the invention the central object of the narrative. The available plot information does not specify the design process in further detail.
Max's bike reaches a toy company. The commercial possibility of his invention becomes the story's main forward movement.
Max sells the bike to a toy company. This completes the specific transaction identified in the plot reference.
A 12-year-old genius, poor Max is a washout socially. To impress his girlfriend, he sells the design of his latest invention-a jumping bike-to a major toy company.
Vincent McEveety
Rating: 7/10 (2 votes)
Plot analysis generated from content on Wikipedia, licensed under CC BY-SA 4.0.
Related entry on Wikidata (Q4807071), public domain (CC0).