Ask Max (1986) character relationship network mapped with AI analysis. Explore the connections, alliances, and conflicts between characters.
Characters
Max Baxter
(played by Jeff Cohen) — protagonist
Max Baxter is the film's central character, a kid inventor whose project drives the story. He designs a bicycle and sells it to a toy company, making his invention the key link between his creative ef...
Dennis
(played by Gino De Mauro) — supporting
Jennifer
(played by Cassie Yates) — supporting
Braff
(played by Mark L. Taylor) — supporting
Lloyd Lyman
(played by Glynn Turman) — supporting
Harmon
(played by Ray Walston) — supporting
Bully #1
(played by Ryan Lambert) — supporting
Coach
(played by Kreag Caffey) — supporting
Canonical Relationships
Family, romantic, and professional connections based on plot evidence.
Max Baxter → Coach
(Professional Athletic Mentor) — The Coach trains Max in athletics, balancing his academic and inventive pursuits.
Max Baxter → Braff
(Professional Buyer) — Braff is the corporate decision-maker evaluating and purchasing Max's invention.
Max Baxter → Harmon
(Professional Mentor) — Harmon acts as an experienced advisor helping Max navigate his invention sale.
Max Baxter → Jennifer
(Family Sister) — Jennifer is Max's sister, sharing family dynamics and daily life interactions.
Story Dynamics
Alliances, conflicts, and narrative interactions that evolve throughout the story.
Max Baxter → Bully #1
(Conflict Antagonist) — Bully #1 creates social friction and tests Max's resilience during his journey.
Max Baxter → Lloyd Lyman
(Conflict Rival) — Lloyd Lyman represents a competitive force or obstacle in Max's path to success.
Max Baxter → Dennis
(Alliance Teammate) — Max and Dennis work together and support each other through school and project challenges.
Story Analysis
A kid inventor designs a bike and sells it to a toy company.
Plot Progression
The Young Inventor
— Max Baxter is introduced as a kid inventor. The reference establishes his inventive identity as the starting point of the story.
Designing The Bicycle
— Max designs a bike, making the invention the central object of the narrative. The available plot information does not specify the design process in further detail.
A Path To Sale
— Max's bike reaches a toy company. The commercial possibility of his invention becomes the story's main forward movement.
The Invention Sold
— Max sells the bike to a toy company. This completes the specific transaction identified in the plot reference.