Story Structure — 5 Plot Phases
A Publicity Gamble
Jerry develops a scheme to promote Ace's new nightclub with a supposed zombie. The plan collapses when a public rival demands a genuine supernatural attraction.
Key Events
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Press Agents Plan Publicity — Jerry proposes using a zombie as publicity for a new cabaret. Characters: Jerry Miles
Location: Broadway offices
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Zombie Hut Announced — Ace's new nightclub is scheduled to open on Friday the 13th. Characters: Jerry Miles, Ace Miller
Location: Zombie Hut
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Fake Zombie Scheme — Jerry plans to disguise a former boxer as a zombie. Characters: Jerry Miles
Location: Broadway offices
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Public Humiliation Threat — Douglas vows to humiliate Ace if no genuine zombie appears. Characters: Ace Miller, Douglas Walker
Location: New York
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Death Threat Delivered — Ace's men threaten Jerry unless he obtains a real zombie. Characters: Jerry Miles, Ace Miller
Location: New York
A Lethal Assignment
Ace's men threaten Jerry and force him to find a real zombie. A museum lead sends him toward a Caribbean island and a reputed expert.
Key Events
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Death Threat Delivered — Ace's men threaten Jerry unless he obtains a real zombie. Characters: Jerry Miles, Ace Miller
Location: New York
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Museum Lead Discovered — A museum curator identifies an island-based zombie expert. Characters: Jerry Miles
Location: Museum
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Forced Ocean Journey — Ace's men force Jerry onto a steamer bound for San Sebastian. Characters: Jerry Miles, Ace Miller
Location: Tramp steamer
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San Sebastian Arrival — Jerry reaches the Caribbean island while under pressure to succeed. Characters: Jerry Miles
Location: San Sebastian
Secrets On The Island
Jerry reaches San Sebastian and gains assistance from a cabaret singer seeking passage away from the island. Their search leads to a hidden laboratory and a dangerous experiment.
Key Events
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Island Singer Encounter — Jerry meets a cabaret singer who offers help in exchange for escape. Characters: Jerry Miles
Location: Island cabaret
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Search For The Professor — Jerry searches for the professor who reportedly creates zombies. Characters: Jerry Miles
Location: San Sebastian
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Secret Laboratory Found — Jerry reaches the hidden scientific site connected to the zombie experiments. Characters: Jerry Miles
Location: Secret laboratory
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Singer Captured — The singer awakens restrained as the next experimental subject. Characters: Jerry Miles
Location: Secret laboratory
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Intruders Detected — Guard dogs detect intruders before the experiment can begin. Characters: Jerry Miles
Location: Professor's house
Escape And Transformation
The captive singer escapes from a dungeon while Jerry's associate is affected by a secret formula. Jerry brings the transformed associate back toward New York.
Key Events
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Dungeon Escape — The captive singer escapes after being moved to a dungeon. Characters: Jerry Miles
Location: Secret dungeon
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Formula Takes Effect — Jerry's associate becomes zombified under the formula's influence. Characters: Jerry Miles
Location: Secret laboratory
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Zombie Return Journey — Jerry returns home with the zombified associate and the escaped singer. Characters: Jerry Miles
Location: Tramp steamer
The False Zombie Show
Ace's men deliver the apparently genuine zombie to the nightclub. When the trance ends, Jerry must face the consequences of the failed deception.
Key Events
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Henchmen Intercept Return — Ace's henchmen meet Jerry and take custody of the supposed zombie. Characters: Jerry Miles, Ace Miller
Location: New York dock
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Zombie Delivered To Club — The henchmen bring the apparently genuine zombie to the nightclub. Characters: Jerry Miles, Ace Miller
Location: Zombie Hut
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Trance Begins To Break — The supposed zombie emerges from the trance during the club presentation. Characters: Jerry Miles, Ace Miller
Location: Zombie Hut
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Ace's Wrath — Jerry faces Ace's anger after the deception collapses. Characters: Jerry Miles, Ace Miller
Location: Zombie Hut