Story Structure — 5 Plot Phases
A Promise Broken
Two German orphans recall being promised safety in America before being sent to an internment camp. They are later placed in Waterville under a pastor's care, where the community's response to them remains uncertain.
Key Events
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Orphans Recall Broken Promise — Two German orphans recall being promised safety in America before being sent to an internment camp.
Location: Unspecified
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Placed in Waterville — The children are placed in Waterville under a pastor's care.
Location: Waterville
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Martin Arrives as Teacher — New schoolteacher Martin Conlon arrives as the community adjusts to the German newcomers. Characters: Martin Conlon
Location: Waterville
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Basketball Introduced — Martin introduces basketball to the children and begins teaching them the game. Characters: Martin Conlon
Location: Waterville
A Game and a Town's Needs
Martin introduces basketball while Waterville's farmers struggle with bad harvests and debate buying a mechanical harvester. Frederick tells Martin about a Spokane team and the possibility of earning money through a game.
Key Events
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Farmers Debate Harvester — Farmers discuss pooling money for a harvester, but disputes over cost and shares threaten the plan.
Location: Waterville
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Frederick Describes Spokane Team — Frederick tells Martin about a Spokane basketball team and the money available from a game. Characters: Martin Conlon, Frederick Treadway
Location: Unspecified
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Children Dispute Over Game — As the boys learn basketball, disputes arise, including resentment toward the German child.
Location: Unspecified
The Team Takes Shape
The possibility of a match gives the town a fundraising prospect, and adults begin organizing a five-boy team. Personal losses and disagreements, including the dispute over uniforms, complicate the effort.
Key Events
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Town Organizes Boys' Team — The possibility of a match prompts local adults to organize a team of five boys. Characters: Martin Conlon
Location: Waterville
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Uniform Offer Disputed — Bessie offers to sew uniforms, but Tom objects. Characters: Bessie Emery, Tom Emery
Location: Unspecified
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Martin's Past Exposed — An associate accuses Martin of gambling against his own team in Boston and demands the rest of his money. Characters: Martin Conlon
Location: Waterville
Old Trouble Returns
An associate confronts Martin about his past gambling and demands money. Martin refuses to leave Waterville, and the encounter turns physical when Helmut intervenes.
Key Events
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Martin Refuses to Leave — Martin refuses to leave and insists that Waterville is his home. Characters: Martin Conlon
Location: Waterville
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Helmut Intervenes — The confrontation becomes physical when Helmut intervenes, leaving Martin to face the consequences.
Location: Waterville
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Bessie Rebukes Accusers — During a confrontation over the German children's presence and alleged immigration violations, Bessie tells the accusers to leave them alone. Characters: Bessie Emery
Location: Waterville
An Unresolved Welcome
Hostility toward the German children continues, but Bessie tells their accusers to leave them alone. Helmut fears being sent back to the camp and wants to leave; Bessie urges him to stay and challenges Tom about his guilt, while the children's future remains unresolved.
Key Events
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Bessie Rebukes Accusers — During a confrontation over the German children's presence and alleged immigration violations, Bessie tells the accusers to leave them alone. Characters: Bessie Emery
Location: Waterville
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Helmut Wants to Leave — Shaken by the threat of return to the internment camp, Helmut says he wants to leave Waterville.
Location: Waterville
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Bessie Challenges Tom's Guilt — Bessie urges Helmut to stay and challenges Tom to forgive himself for sending his son to war; the children's future remains unresolved. Characters: Bessie Emery, Tom Emery
Location: Waterville