Story Structure — 5 Plot Phases
Genesis and Early Investigations
Walter's desk-bound programming project unexpectedly achieves self-awareness, manifesting as a holographic entity. The duo quickly transitions from precinct calibration to active street investigations, tackling their first cases involving corrupt officials and hijacked shipments.
Key Events
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Holographic Genesis — Walter's desk-bound programming project unexpectedly achieves self-awareness, manifesting as a holographic entity. Characters: Walter Nebicher, Automan
Location: Police Station
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Corrupt Judge Probe — The duo investigates a judge suspected of mob ties, relying on digital surveillance and street-level tactics. Characters: Walter Nebicher, Automan
Location: Courthouse
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Hijacked Currency Run — A government money-printing truck is intercepted, prompting a high-speed pursuit and undercover infiltration. Characters: Walter Nebicher, Automan
Location: Highway
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Digital Synchronization — Routine system checks establish the technical baseline for Automan's field deployments and Walter's oversight. Characters: Walter Nebicher, Automan
Location: Server Room
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Field Deployment — The pair transitions from the precinct to active street investigations, establishing their operational rhythm. Characters: Walter Nebicher, Automan
Location: City Streets
Escalating Threats and Personal Stakes
International travel and internal bureau conflicts raise the operational stakes. A tragic loss forces Walter into suspension, straining their workflow while pushing Automan to adapt to unorthodox field conditions.
Key Events
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San Cristobal Disappearances — Traveling abroad, they uncover a scam targeting American investors, leading to a tense standoff with local authorities. Characters: Walter Nebicher, Automan
Location: Foreign Port
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Soap Opera Glitch — Automan's behavior becomes erratic after consuming television dramas, complicating a helicopter crash investigation. Characters: Walter Nebicher, Automan
Location: Police Precinct
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Frank Cooney's Sacrifice — Walter's friend is killed during a heist, and Walter's interference leads to his suspension, straining their operational rhythm. Characters: Walter Nebicher, Automan
Location: Armory
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Internal Affairs Interference — Bureaucratic pushback forces Walter to operate outside official channels, heightening the stakes of their partnership. Characters: Walter Nebicher, Automan
Location: IA Office
Undercover Operations and Moral Tests
The partnership faces ethical friction as Automan's behavior shifts under external influences. Deep-cover infiltrations in entertainment and nightlife settings test their trust and procedural boundaries.
Key Events
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Convention Chaos — They track a genius programmer threatening public safety through automated disasters at a tech expo. Characters: Walter Nebicher, Automan
Location: Convention Center
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Jailbreak Alliance — Imprisoned by a corrupt sheriff, Walter is freed when Automan coordinates with an external biker faction. Characters: Walter Nebicher, Automan
Location: County Jail
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Band Targeted — An all-girl band faces assassination threats, forcing the duo to navigate family interference and organized crime. Characters: Walter Nebicher, Automan
Location: Music Venue
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Internal Affairs Interference — Bureaucratic pushback forces Walter to operate outside official channels, heightening the stakes of their partnership. Characters: Walter Nebicher, Automan
Location: IA Office
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Moral Dilemma — Tensions rise as Automan's evolving autonomy challenges Walter's adherence to police protocol. Characters: Walter Nebicher, Automan
Location: Safehouse
High-Stakes Confrontations
Vigilante alter-egos and organized crime syndicates push the duo toward the brink. Bureaucratic interference and personal sacrifices force Walter and Automan to rely entirely on their synchronized tactics.
Key Events
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Hollywood Undercover — Automan assumes an actor persona to infiltrate a murder investigation involving a former movie star. Characters: Walter Nebicher, Automan
Location: Film Studio
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Strip Club Infiltration — Automan goes deep undercover in an exclusive venue, testing his holographic adaptability and Walter's trust. Characters: Walter Nebicher, Automan
Location: Ladies Club
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Mad Dog Persona — After a friend's death, Automan adopts a ruthless vigilante alter-ego, blurring the line between justice and revenge. Characters: Walter Nebicher, Automan
Location: Crime Scene
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Moral Dilemma — Tensions rise as Automan's evolving autonomy challenges Walter's adherence to police protocol. Characters: Walter Nebicher, Automan
Location: Safehouse
Final Showdown and Resolution
The season culminates in a coordinated takedown of a major smuggling ring. Their partnership solidifies through shared risk, proving that human intuition and digital precision can operate as one unit.
Key Events
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Club Ten Smuggling Ring — The duo uncovers a diamond trafficking operation, tracking double-crossed associates through a luxury resort. Characters: Walter Nebicher, Automan
Location: Resort
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Season Finale Standoff — The season culminates in a coordinated takedown of the smuggling network, solidifying their partnership. Characters: Walter Nebicher, Automan
Location: Club Ten
Automan is an American science fiction superhero television series produced by Glen A. Larson. It aired for only 12 episodes on ABC between 1983 and 1984.