Story Structure — 4 Plot Phases
A Trip Worth Saving
Ricky prepares for a Washington school trip while his family faces unemployment and his school confronts an arts-funding crisis. Donated airline tickets create a fragile opportunity to preserve the trip and showcase his composition.
Key Events
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Aircraft Faces Andes Danger — An aircraft encounters serious danger while crossing the Andes, and a ground operator warns that the pilot must survive the terrain.
Location: Andes mountain airspace
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Ricky Prepares For Trip — Ricky prepares for a school trip to Washington and looks forward to seeing aircraft and spacecraft at the Smithsonian. Characters: Ricky
Location: Ricky's home
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Family Faces Job Loss — Ricky's unemployed father encourages him to get ready for the planned trip. Characters: Ricky
Location: Ricky's home
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Arts Program Under Threat — Students learn that a budget crisis may cancel the arts program and threaten their class trip. Characters: Ricky
Location: School
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Tickets Rescue The Trip — A donation of ten airline tickets gives selected students a chance to travel and perform Ricky's composition. Characters: Ricky
Location: School
Flight Into Suspicion
Ricky travels with Shashi, Kato, Mary Jo, and other students. Ordinary passenger tensions give way to suspicion when the children find evidence suggesting a gun and a possible hijacker.
Key Events
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Students Board The Flight — Ricky boards the aircraft with Shashi, Kato, Mary Jo, and other students traveling to Washington. Characters: Ricky, Shashi, Kato, Mary Jo
Location: Passenger aircraft
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Passengers Settle In — Passengers joke, argue over seats and food, and settle after the aircraft reaches cruising altitude. Characters: Ricky, Shashi, Kato, Mary Jo
Location: Passenger cabin
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Suspicious Black Bag — The children discover a suspicious mask placed inside a black bag and suspect that a hijacker may be carrying a gun. Characters: Ricky, Shashi, Kato, Mary Jo
Location: Passenger cabin
The Locked Cockpit
The children's warnings are dismissed, but the crisis becomes undeniable when the pilot can no longer control the aircraft and the cockpit is locked. The aircraft appears to be heading toward Africa.
Key Events
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Children Search The Aircraft — The children hide, search sections of the aircraft, and try to determine where the suspected hijacker has gone. Characters: Ricky, Shashi, Kato, Mary Jo
Location: Aircraft cabin
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Warning Is Dismissed — The children's warning is initially dismissed as childish behavior when they report suspicious passengers and possible kidnapping. Characters: Ricky, Mary Jo
Location: Passenger cabin
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Cockpit Becomes Inaccessible — The children discover that the pilot can no longer control the aircraft and that the cockpit is locked. Characters: Ricky, Shashi, Kato, Mary Jo
Location: Aircraft cockpit entrance
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Aircraft Turns Toward Africa — The aircraft appears to be heading toward Africa, escalating the emergency beyond the passengers' control. Characters: Ricky
Location: Passenger aircraft
A Child Takes Control
Military authorities demand identification from whoever controls the aircraft. Ricky reveals his extensive simulator experience, engages the autopilot, and attempts to turn the aircraft back while the outcome remains unresolved.
Key Events
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Military Authorities Are Contacted — Those responding to the crisis contact military authorities, who demand that whoever controls the aircraft identify themselves. Characters: Ricky
Location: Aircraft communications system
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Ricky Claims Simulator Experience — Ricky answers the military authorities and says he has more than a thousand hours of experience on a 777 simulator. Characters: Ricky
Location: Locked cockpit
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Ricky Engages Autopilot — Ricky uses his simulator knowledge to engage the autopilot and attempts to turn the aircraft back. Characters: Ricky
Location: Aircraft cockpit