Story Structure — 5 Plot Phases
Homecoming Under Pressure
The protagonist returns home and briefly encounters domestic life. Fighting and a police confrontation show that violence remains close beneath the surface.
Key Events
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Final Hours Preview — Black-and-white clips present the protagonist's final hours before the story returns to his earlier life.
Location: Unspecified
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Return Home — The protagonist returns home and begins adjusting to a new domestic life.
Location: Family home
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Meeting the Stepfather — The protagonist gets to know his stepfather while settling into the household.
Location: Family home
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Bare Knuckle Fight — The protagonist takes part in bare-knuckle boxing during his unstable return to life outside crime.
Location: Unspecified
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Fight with Police — The protagonist fights approximately half a dozen police officers.
Location: Unspecified
The Courtroom Break
A family trial ends in imprisonment, pushing the protagonist and his companions into flight. A deadly creek encounter transforms them into heavily wanted fugitives.
Key Events
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Officer Removed — A drunken police officer arrives to arrest a family member, and the protagonist forcibly removes him.
Location: Family home
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Mother Sentenced — Judge Barry presides over the trial and sentences the protagonist's mother to prison. Characters: Judge Barry
Location: Courtroom
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Flight into Hiding — The protagonist, a brother, and two companions go on the run after the court case.
Location: Australian countryside
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Creek Shootout — The fugitives kill police officers at a creek, causing the bounty on them to increase.
Location: A creek
Outlaws Build a Cause
The gang robs banks and uses a letter to attract sympathisers. Their plans grow from survival crimes into a coordinated armored ambush.
Key Events
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Euroa Bank Robbery — The gang robs a bank at Euroa while remaining fugitives.
Location: Euroa bank
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Further Bank Robberies — The gang continues robbing banks as their criminal campaign expands.
Location: Several banks
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The Gang's Letter — A letter presents the gang's side of the story and attracts sympathisers.
Location: Unspecified
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Armor Scheme — The gang plans to construct armor and convert agricultural materials for protection.
Location: Unspecified
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Traitor Marked — The gang decides that an old friend who betrayed them must be killed.
Location: Unspecified
Glenrowan's Broken Trap
The gang waits at the Glenrowan hotel for a train, but Curnow escapes and gives a warning. Police fire on the hotel before the intended ambush can succeed.
Key Events
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Traitor Marked — The gang decides that an old friend who betrayed them must be killed.
Location: Unspecified
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Night Killing — The gang kills the suspected traitor at night before moving toward Glenrowan.
Location: Unspecified
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Glenrowan Hotel Plan — The gang waits at the hotel for a train while planning an attack on the survivors. Characters: Curnow
Location: Glenrowan hotel
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Warning Reaches Train — Curnow persuades the protagonist to let him leave, then warns the approaching train. Characters: Curnow
Location: Glenrowan hotel
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Hotel Under Fire — Police fire on the hotel; the protagonist is shot in the hand and a person inside is accidentally killed. Characters: Curnow
Location: Glenrowan hotel
Fire and Final Judgment
The siege collapses through deaths, arrests, and gunfire on the tracks. The burning inn is followed by a death sentence from Judge Barry.
Key Events
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Siege Breaks Apart — The protagonist warns sympathisers, one gang member is killed, and survivors are forced to the floor or arrested.
Location: Glenrowan hotel
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Last Stand on Tracks — After waking, the protagonist approaches the tracks and exchanges fire with police before being overwhelmed by bullets.
Location: Train tracks
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Inn Burns — The inn is set on fire after the armed confrontation ends.
Location: Glenrowan hotel
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Final Death Sentence — Judge Barry prosecutes the protagonist and sentences him to death; the protagonist answers that they will meet there. Characters: Judge Barry
Location: Courtroom