Story Structure — 4 Plot Phases
Shadows of the Ruins
Arthur grapples with depression and divine punishment following Kaamelott's destruction. Court officials manage invitations while dark omens surface.
Key Events
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Ruins of Kaamelott — Conle notices birds avoiding a specific part of the ruined castle. Location: Ruins of Kaamelott
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Arthur's Nightmare — Arthur wakes from a water dream, terrified by Excalibur's lingering sparks. Characters: Arthur Pendragon, Guenièvre
Location: Carmélide Chamber
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Bohort's Rebuke — Bohort criticizes the premature invitations for the unready Round Table. Characters: Dame Séli
Location: Carmélide
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Gods' Wrath — Lightning strikes the room, injuring Guenièvre and revealing a divine message. Characters: Arthur Pendragon, Guenièvre
Location: Carmélide Chamber
Curses and Suspicions
Mages investigate necromancy in the ruins while Lancelot descends into despair and allies with Méléagant. Regional tensions rise.
Key Events
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Gods' Wrath — Lightning strikes the room, injuring Guenièvre and revealing a divine message. Characters: Arthur Pendragon, Guenièvre
Location: Carmélide Chamber
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Tavern Supervision — Karadoc confronts Perceval about leaving alone while the Tavernier manages service. Characters: Le Tavernier, Karadoc de Vannes
Location: Tavern
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Conle's Alliance — Conle seeks Merlin's alliance to combat dark forces in the ruins. Location: Carmélide
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Excalibur Replanted — Arthur replants the sword, shouting at the gods to handle the situation. Characters: Arthur Pendragon
Location: The Rock
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Fertility Potion — Arthur's mother and aunt offer a potion to ensure an heir. Characters: Arthur Pendragon, Guenièvre
Location: Carmélide Chamber
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Dark Magic Suspicions — Mages suspect Lancelot of practicing necromancy in the ruins. Characters: Arthur Pendragon
Location: Carmélide
Dawn of Quests
The new Round Table fractures over quest participation. Arthur delivers a unifying speech, and multiple adventurer groups form.
Key Events
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Dark Magic Suspicions — Mages suspect Lancelot of practicing necromancy in the ruins. Characters: Arthur Pendragon
Location: Carmélide
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Lancelot's Despair — Lancelot fails to communicate with his father's ghost and struggles with magic. Characters: Lancelot du Lac
Location: Ruins of Ban
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Méléagant's Arrival — Méléagant appears and offers Lancelot instruction in magic. Characters: Lancelot du Lac
Location: Ruins of Ban
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Roparzh's Farm — Young adventurers try to convince Petrok to attend the Round Table. Location: Roparzh Farm
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New Round Table — Heated debate erupts between veterans and youth over quest participation. Characters: Arthur Pendragon
Location: New Round Table
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Arthur's Speech — Arthur delivers a speech on chivalry, asking who will go on adventure. Characters: Arthur Pendragon
Location: New Round Table
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Espionage Mission — Arthur sends the trio to spy on Orcanie and verify the prophecy. Location: Forest
Convergence and Calamity
Quests intensify across frozen lands and Orcanie. Necromancy is exposed, a demon appears, and a catastrophic shipwreck traps the Mediterranean group.
Key Events
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Espionage Mission — Arthur sends the trio to spy on Orcanie and verify the prophecy. Location: Forest
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Dawn of Departures — Adventurer groups form and set out on their respective quests. Location: Carmélide
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Lake Lady's Dream — The Lake Lady shares a prophetic dream about Karadoc and a sinking boat. Characters: Karadoc de Vannes
Location: Tavern
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Weapon Crafting — Lancelot and Méléagant enchant a scythe to rival Excalibur. Characters: Lancelot du Lac
Location: Ruins of Ban
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Dragon Quest — The group struggles in the cold and learns the dragon was killed by Alfarn. Location: Frozen Lands
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Orcanie Dinner — Spies dine with Goffanan, learning of Anna's terror and vowing revenge. Location: Orcanie Castle
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Portus Albus Arrival — The group learns the Three Fountains refer to a Sicilian village. Characters: Karadoc de Vannes, Le Tavernier
Location: Portus Albus
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Spy Report — Spies report Loth is absent, but Anna is now determined to seek vengeance. Characters: Arthur Pendragon
Location: Carmélide
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Necromancy Discovery — Mages discover Lancelot's necromancy lab and destroy it, becoming trapped. Location: Kaamelott Foundations
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Demon Appearance — Demon Ssabernock searches for Lancelot, who successfully creates the weapon. Characters: Lancelot du Lac
Location: Ruins of Ban
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Shipwreck — Venec's boat hits a rock and sinks, trapping the adventurers. Characters: Karadoc de Vannes, Le Tavernier
Location: Mediterranean Sea
After reclaiming Kaamelott from Lancelot's tyrannical rule, Arthur spares his life, defying Celtic gods. Knights must prove themselves for Table Round seats while Arthur faces new threats as king.