Story Structure — 4 Plot Phases
A King Under Judgment
Arthur remains withdrawn after the destruction of Kaamelott, while Excalibur still carries a dangerous divine charge. A lightning strike injures Guenièvre and reveals a warning linked to Orcanie.
Key Events
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Birds Avoid the Ruins — Conle notices birds avoiding part of the destroyed castle.
Location: Ruins of Kaamelott
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Arthur Fears Excalibur — Arthur wakes from a strange dream and finds Excalibur still crackling with vengeance. Characters: Arthur Pendragon, Guenièvre
Location: Carmelite castle
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Invitations Challenge Arthur — Bohort challenges the decision to summon a Round Table before Arthur is ready to lead it. Characters: Dame Séli, Léodagan de Carmélide, Arthur Pendragon
Location: Carmelite castle
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Lightning Strikes the Chamber — After Arthur refuses to resume the quest, divine lightning injures Guenièvre and leaves a message on the wall. Characters: Arthur Pendragon, Guenièvre
Location: Arthur's chamber
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Conle Seeks Merlin — Conle arrives at the busy tavern seeking Merlin to oppose the evil around Kaamelott's ruins. Characters: Le Tavernier
Location: Rebuilt tavern
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Arthur Rejects Excalibur — Arthur replants Excalibur and tells the gods to manage without him. Characters: Arthur Pendragon
Location: The rock
The Round Table Rekindled
Arthur accepts the effort to convene a new Round Table and delivers a speech that sends young adventurers toward new quests. Meanwhile, he dispatches spies to investigate the prophecy in Orcanie.
Key Events
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Arthur Rejects Excalibur — Arthur replants Excalibur and tells the gods to manage without him. Characters: Arthur Pendragon
Location: The rock
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The Orcanie Prophecy — Conle deciphers the warning that the king's assassin will come from Orcanie. Characters: Arthur Pendragon, Guenièvre, Le Jurisconsulte
Location: Carmelite castle
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Lancelot Meets Méléagant — After failed magic and a giant spider's appearance, Lancelot meets Méléagant, who offers instruction. Characters: Lancelot du Lac
Location: Ruins of Ban
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The New Round Table Forms — Veterans and young adventurers clash over quests before Arthur speaks about chivalry. Characters: Arthur Pendragon, Karadoc de Vannes, Léodagan de Carmélide
Location: New Round Table
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Arthur Sends Spies — Arthur sends Alzagar and two companions to investigate Orcanie and the prophecy. Characters: Arthur Pendragon, Alzagar
Location: Dark forest
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Adventurers Choose Quests — Young groups depart on quests, while the Lady of the Lake connects Karadoc's recurring dream to a Mediterranean journey. Characters: Karadoc de Vannes, Le Tavernier
Location: Round Table and tavern
Threats Beyond the Kingdom
Lancelot works with Méléagant to create a weapon, while the young questers encounter danger in frozen lands and the Orcanie mission is attacked. The mages also uncover evidence of necromancy beneath Kaamelott.
Key Events
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Adventurers Choose Quests — Young groups depart on quests, while the Lady of the Lake connects Karadoc's recurring dream to a Mediterranean journey. Characters: Karadoc de Vannes, Le Tavernier
Location: Round Table and tavern
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Lancelot Forges a Scythe — Lancelot and Méléagant begin enchanting a weapon meant to rival Excalibur. Characters: Lancelot du Lac
Location: Ruins of Ban
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The Dragon Is Already Dead — The young questers learn the last opalescent dragon was killed and decide to avenge it.
Location: Frozen lands
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Escape from Orcanie — Goffanan helps the spies escape an attack; Anna learns Arthur sent them and swears revenge. Characters: Alzagar, Goffanan, Anna de Tintagel
Location: Orcanie
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The Mages Find Necromancy — The mages discover Lancelot's necromancy laboratory, destroy it, and become trapped. Characters: Le Tavernier
Location: Foundations of Kaamelott
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The Triple Scythe Emerges — A major demon appears and vanishes; Lancelot discovers that the weapon enchantment succeeded. Characters: Lancelot du Lac
Location: Ruins of Ban
A Journey Toward Trois Fontaines
Karadoc's recurring dream leads his group to Trois Fontaines, where they are captured. Arthur receives an urgent warning and travels with Guenièvre, but the voyage ends with the ship sinking.
Key Events
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The Triple Scythe Emerges — A major demon appears and vanishes; Lancelot discovers that the weapon enchantment succeeded. Characters: Lancelot du Lac
Location: Ruins of Ban
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Karadoc's Group Is Captured — Karadoc, Kolaig, and the Tavernier are captured after arriving at Trois Fontaines; Venec escapes. Characters: Karadoc de Vannes, Le Tavernier
Location: Trois Fontaines
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Arthur Receives Venec's Warning — Arthur learns that the adventurers need help and sets out with Guenièvre toward Trois Fontaines. Characters: Arthur Pendragon, Guenièvre
Location: Carmelite castle
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Venec's Ship Sinks — The ship strikes a rock and sinks; Karadoc wakes in a cell after dreaming of the shipwreck again. Characters: Arthur Pendragon, Guenièvre, Karadoc de Vannes, Le Tavernier
Location: Mediterranean Sea
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Arthur Beneath the Water — In the post-credits scene, Arthur is underwater and appears to see something. Characters: Arthur Pendragon
Location: Underwater