Story Structure — 5 Plot Phases
A Check With Nowhere To Go
Three former prisoners leave the penitentiary with plans for a new life. Appleyard discovers that his valuable check must be cashed back in Glory.
Key Events
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Three Prisoners Released — Three prisoners are released after serving their sentences and leave the penitentiary together. Characters: Mattie Appleyard, Lee Cottrill, Johnny Jesus
Location: West Virginia State Penitentiary
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The Grocery Store Dream — Appleyard and Cottrill plan to open an independent grocery store in a distant coal camp. Characters: Mattie Appleyard, Lee Cottrill
Location: Glory
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The Compensation Check — Appleyard receives a substantial check for forty years of prison work. Characters: Mattie Appleyard
Location: West Virginia State Penitentiary
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Escort To The Station — The three released men are escorted from the prison to the local train station. Characters: Mattie Appleyard, Lee Cottrill, Johnny Jesus
Location: Glory train station
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The Check Cannot Travel — Appleyard realizes that the check must be redeemed personally at the Glory bank. Characters: Mattie Appleyard, Lee Cottrill, Johnny Jesus
Location: Train departing Glory
The Ambush Behind The Faith
A conspiracy forms around the uncashable check, and an armed group prepares to kill the released men. A conductor’s warning allows them to survive, but another man is killed and Appleyard is framed.
Key Events
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The Banker's Conspiracy — The banker funds a plan to prevent the released men from cashing Appleyard’s check. Characters: Homer Grindstaff
Location: Glory bank
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The Night Ambush — An armed group travels to a distant stop to kill the three released prisoners. Characters: Mattie Appleyard, Lee Cottrill, Johnny Jesus, Steve Mystic, Junior Kilfong
Location: Remote train depot
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A Warning From The Train — A guilt-ridden conductor warns the three men about the planned attack. Characters: Mattie Appleyard, Lee Cottrill, Johnny Jesus
Location: Night train
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Sizemore Is Shot — Kilfong shoots mining supply salesman Roy K. Sizemore during the confused ambush. Characters: Junior Kilfong, Roy K. Sizemore
Location: Train depot
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The False Accusation — Sizemore is killed, Appleyard is blamed, and Appleyard escapes with the mining dynamite. Characters: Mattie Appleyard, Roy K. Sizemore
Location: Train depot
Dynamite At Glory Bank
Appleyard returns to Glory carrying explosives and forces the banker to honor the check. The fugitives then separate while trying to arrange another meeting.
Key Events
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Dynamite At The Bank — Appleyard threatens to destroy the bank unless Grindstaff cashes the check. Characters: Mattie Appleyard, Homer Grindstaff
Location: Glory bank
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The Check Is Cashed — Grindstaff reluctantly honors Appleyard’s check under the threat of explosives. Characters: Mattie Appleyard, Homer Grindstaff
Location: Glory bank
The Houseboat Disaster
A detour to a houseboat entangles Cottrill and the others in a desperate exchange. A locked suitcase of dynamite destroys the houseboat and eliminates their temporary refuge.
Key Events
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The Houseboat Detour — Cottrill boards Cleo’s houseboat for a drink while waiting for the group’s rendezvous. Characters: Lee Cottrill, Cleo
Location: Cleo's houseboat
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The Group Regroups — Appleyard and Johnny arrive, and the three men attempt to escape by skiff. Characters: Mattie Appleyard, Lee Cottrill, Johnny Jesus
Location: River near the houseboat
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Johnny Turns Back — Johnny worries about the girl aboard the houseboat and persuades Appleyard to return after their pursuers leave. Characters: Mattie Appleyard, Johnny Jesus, Cleo
Location: River near the houseboat
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The Exploding Suitcase — Cleo receives the suitcase in an exchange, then accidentally detonates its dynamite while trying to open it. Characters: Mattie Appleyard, Cleo
Location: Cleo's houseboat
The Pursuit Ends
The fugitives escape a pointless train-yard journey and reach an abandoned house. The pursuing group collapses through betrayal, while dynamite ends the final attack and exposes the wider conspiracy.
Key Events
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The Fools' Parade — The fugitives are trapped on a boxcar that travels only around the local train yard. Characters: Mattie Appleyard, Lee Cottrill, Johnny Jesus
Location: Local train yard
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The Conductor Returns — The conductor returns and helps the three men escape, although fear prevents him from immediately reporting everything. Characters: Mattie Appleyard, Lee Cottrill, Johnny Jesus
Location: Local train yard
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The Abandoned House Siege — The pursuers corner the fugitives, and Appleyard is wounded when a window is shot out. Characters: Mattie Appleyard, Johnny Jesus, Steve Mystic, Junior Kilfong
Location: Abandoned house
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The Pursuers Turn On Each Other — The leader of the pursuers decides to keep the loot and kills his two accomplices. Characters: Mattie Appleyard, Steve Mystic, Junior Kilfong
Location: Abandoned house
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The Dynamite Counterattack — Johnny throws dynamite toward the attacker, and Appleyard throws it away before it returns to them. Characters: Mattie Appleyard, Johnny Jesus
Location: Abandoned house
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The Threat Is Destroyed — The dynamite kills the remaining attacker, ending the immediate pursuit. Characters: Mattie Appleyard, Johnny Jesus
Location: Abandoned house
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Arrest And Confiscation — The men are arrested, while Appleyard’s money is confiscated and Grindstaff is later arrested. Characters: Mattie Appleyard, Lee Cottrill, Johnny Jesus, Homer Grindstaff
Location: Glory
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The Truth Is Confessed — The conductor confesses the truth, leading to Grindstaff’s arrest and the fugitives’ exoneration. Characters: Mattie Appleyard, Lee Cottrill, Johnny Jesus, Homer Grindstaff
Location: Glory
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Appleyard Secures His Funds — Appleyard is cleared and allowed to cash the check after the conspiracy is exposed. Characters: Mattie Appleyard, Lee Cottrill, Johnny Jesus
Location: Glory bank