Story Structure — 5 Plot Phases
A Doorway into Nothing
Dave and Andrew face separate accusations and the imminent demolition of their home. Opening the front door reveals that the outside world has been replaced by a white void, and their first exploration leaves them lost.
Key Events
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Dave Is Fired — Dave loses his job after his girlfriend frames him for embezzlement. Characters: Dave
Location: Dave's workplace
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Andrew Is Accused — Andrew is falsely accused of attempted child molestation. Characters: Andrew
Location: Andrew and Dave's home
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Demolition Threat — Their house is due to be demolished by day's end as people gather outside. Characters: Dave, Andrew
Location: Their house
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The White Void Appears — They open the door and find a featureless white void where the outside world should be. Characters: Dave, Andrew
Location: The front door of their house
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Exploring the Empty Plane — They explore the springy, featureless surface and leave objects as a trail. Characters: Dave, Andrew
Location: The white void
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The Trail Runs Out — They run out of objects to mark their route, lose their way, and eventually return home. Characters: Dave, Andrew
Location: The white void
Learning to Erase
Back at the house, Andrew's glare makes a clock disappear, and overdue bills vanish as well. The friends infer that concentrating hatred can remove things, and Dave uses the ability to eliminate his hunger.
Key Events
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The Clock Disappears — Andrew glares at a noisy clock, which then disappears. Characters: Andrew
Location: Their house
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Bills Vanish — The overdue bills disappear, helping them realize hated things can be removed. Characters: Dave, Andrew
Location: Their house
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Dave Hates Away Hunger — Dave uses the newly understood power to hate away his need for food. Characters: Dave
Location: Their house
A Past Without Phobias
Andrew discloses that his parents abused and tormented him as a child. With Dave's encouragement, he hates away the traumatic memories he recounts, becoming more confident and less phobic; the change strains their friendship.
Key Events
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Andrew Reveals His Past — Andrew tells Dave that his parents abused and tormented him as a child. Characters: Dave, Andrew
Location: Their house
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Andrew Removes His Traumas — With Dave urging him on, Andrew hates away the traumatic memories he recounts and becomes less phobic and more confident. Characters: Dave, Andrew
Location: Their house
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Friends Clash — Andrew's changed personality causes friction, and the friends decide they cannot continue sharing the house. Characters: Dave, Andrew
Location: Their house
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The Game Decides — They play their favorite fighting game to decide who keeps the house; Dave loses. Characters: Dave, Andrew
Location: Their house
Exile and Escalation
A fighting game determines that Dave must leave the house, and he tries to connect with Andrew from the void. When Dave returns, their unresolved anger turns into reciprocal destruction of possessions and then body parts.
Key Events
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The Game Decides — They play their favorite fighting game to decide who keeps the house; Dave loses. Characters: Dave, Andrew
Location: Their house
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Dave Is Exiled — Dave leaves the house with his possessions and settles in the nothingness. Characters: Dave, Andrew
Location: The house and the white void
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Dave's Makeshift Nation — Dave marks a nation's borders with his possessions and performs its national anthem, but Andrew does not engage. Characters: Dave, Andrew
Location: The white void and the house
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Dave Returns Cheerful — Days later, Dave returns happier after hating away his anger at Andrew, who refuses to remove his own anger. Characters: Dave, Andrew
Location: Andrew's house
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Possessions Are Erased — After insults and repeated retaliation, they hate away each other's possessions until the house disappears too. Characters: Dave, Andrew
Location: Andrew's house
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The Body Parts Vanish — Andrew hates away Dave's feet; Dave retaliates against Andrew until only their heads remain. Characters: Dave, Andrew
Location: The white void
Reconciliation in the Void
Reduced to disembodied heads, Dave and Andrew exhaust themselves headbutting one another. Their anger subsides, they make up, and they set off together; later, an approaching clamor awakens them and ends in screams.
Key Events
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Headbutts and Reconciliation — The two heads charge and headbutt one another until exhausted, then make up and agree to be best friends again. Characters: Dave, Andrew
Location: The white void
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A Noise Approaches — Later, the older friends awaken to a popping sound and growing noise, then scream as it approaches. Characters: Dave, Andrew
Location: The white void