Story Structure — 5 Plot Phases
Lifeguards Against Enlistment
Wilkie and Mitchell try to avoid military service while taking credit for Sergeant Hogan's rescue. Their boastful escape from the boxing crowd is followed by uniforms and unpleasant base work.
Key Events
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Lifeguards Avoid the War — Wilkie and Mitchell work as lifeguards while trying to stay out of the war. Characters: Wilkie, Mitchell
Location: Waterfront
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Hogan Rescues the Drowning Man — Hogan rescues a drowning man while the non-swimming lifeguards watch. Characters: Wilkie, Mitchell, Sergeant Hogan
Location: Waterfront
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Credit for Hogan's Rescue — Wilkie and Mitchell quickly claim credit for Hogan's successful rescue. Characters: Wilkie, Mitchell, Sergeant Hogan
Location: Waterfront
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The One Punch Match — Wilkie and Mitchell encounter Hogan, billed as One Punch Hogan, at a charity boxing match. Characters: Wilkie, Mitchell, Sergeant Hogan
Location: Red Cross benefit boxing match
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Wilkie Knocks Out Hogan — Wilkie surprisingly knocks Hogan out before escaping with Mitchell as the crowd gathers. Characters: Wilkie, Mitchell, Sergeant Hogan
Location: Red Cross benefit boxing match
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The Anti-Army Promise — Wilkie and Mitchell swear that they will never join the Army. Characters: Wilkie, Mitchell
Location: Street outside the boxing match
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Uniforms and Manure — The reluctant friends enter uniform and are assigned to shovel manure. Characters: Wilkie, Mitchell
Location: Army base
Desertion Across the Atlantic
The friends desert in a manure truck and stow away on a ship. They discover that their supposed route to freedom is actually a troop transport carrying pilots to France.
Key Events
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Desertion by Manure Truck — Seeking a way out, Wilkie and Mitchell desert and hide in a manure truck leaving the base. Characters: Wilkie, Mitchell
Location: Army base
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Stowaways at Sea — The pair stows away on a ship while trying to reach South America. Characters: Wilkie, Mitchell
Location: Ship
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The Troop Ship Revealed — Wilkie and Mitchell discover that the ship carries Army Air Corps pilots bound for France. Characters: Wilkie, Mitchell, Sergeant Hogan
Location: Troop ship
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Pretending to Want Flight — The two pretend that they want to fly and are sent for aviation training. Characters: Wilkie, Mitchell, Sergeant Hogan
Location: Troop ship
Training and Romantic Rivalry
Wilkie and Mitchell pretend to want aviation training while trying to avoid becoming pilots. Wilkie and Hogan compete for Fifi, and a nightclub confrontation brings them into Mary's accidental crash.
Key Events
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Training at the Aviation Field — Wilkie and Mitchell train at an American aviation field while trying not to become pilots. Characters: Wilkie, Mitchell, Sergeant Hogan
Location: American aviation field
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Fifi's Competing Admirers — Wilkie competes with Hogan for Fifi's attention while the men are on guard duty. Characters: Wilkie, Sergeant Hogan, Fifi
Location: American aviation field
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Nightclub Dust-Up — A confrontation at a nightclub forces Wilkie and Hogan to make a quick exit. Characters: Wilkie, Mitchell, Sergeant Hogan, Fifi
Location: Nightclub
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Crash in Mary's Car — Wilkie and Hogan hide in Mary's car, startling her and causing a crash in which nobody is harmed. Characters: Wilkie, Sergeant Hogan, Mary Way
Location: Road outside the nightclub
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Escort to the Inn — Wilkie and Hogan escort Mary to an inn for the evening after the crash. Characters: Wilkie, Sergeant Hogan, Mary Way
Location: Inn
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Breakfast and Car Repair — Wilkie has breakfast with Mary and tricks Hogan into fixing her car. Characters: Wilkie, Sergeant Hogan, Mary Way
Location: Inn
Flight Into Enemy Territory
Military police mistake Mary for a spy and pursue the group. Wilkie, Hogan, and Mary escape by aircraft but land in enemy territory and are captured.
Key Events
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Military Police Arrive — Military police arrive to arrest the deserters and Mary, who is suspected of being a spy. Characters: Wilkie, Sergeant Hogan, Mary Way
Location: Inn
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Escape by Aircraft — Wilkie, Hogan, and Mary escape from the military police in an aircraft. Characters: Wilkie, Sergeant Hogan, Mary Way
Location: American aviation field
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Landing Behind Enemy Lines — The escaping trio lands in enemy territory and is captured. Characters: Wilkie, Sergeant Hogan, Mary Way
Location: Enemy territory
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Accidental Bomb Release — Wilkie accidentally releases two bombs while the trio is behind enemy lines. Characters: Wilkie, Sergeant Hogan, Mary Way
Location: Enemy territory
Accidental Heroes Return
Wilkie accidentally bombs a German munitions depot, prompting the Colonel to order a rescue. Mitchell's poor flying helps frighten the Germans, but Wilkie causes one final disaster by bombing his own base.
Key Events
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Accidental Bomb Release — Wilkie accidentally releases two bombs while the trio is behind enemy lines. Characters: Wilkie, Sergeant Hogan, Mary Way
Location: Enemy territory
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Munitions Depot Bombed — The accidental bombing destroys or strikes a German munitions depot. Characters: Wilkie, Sergeant Hogan, Mary Way
Location: German munitions depot
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Colonel Orders Rescue — The Colonel sends a squadron to rescue the captured trio, while Mitchell joins the aerial operation. Characters: Wilkie, Sergeant Hogan, Mary Way, Colonel, Mitchell
Location: Air Corps command
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Mitchell Frightens the Germans — Mitchell uses inept flying maneuvers that frighten German forces during the rescue. Characters: Wilkie, Mitchell, Sergeant Hogan, Mary Way
Location: Enemy territory
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The Trio Is Rescued — The rescue operation succeeds, and Wilkie, Hogan, and Mary escape enemy territory. Characters: Wilkie, Mitchell, Sergeant Hogan, Mary Way, Colonel
Location: Enemy territory
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Bombing Their Own Base — During the flight home, Wilkie accidentally pulls the bomb-release lever and bombs his own base. Characters: Wilkie, Mitchell, Sergeant Hogan, Mary Way
Location: Wilkie's military base