Story Structure — 4 Plot Phases
The Broadcast and the Uneasy Home
A police broadcast reports an escaped dangerous patient as a family settles in for the night. A child is reluctant to go upstairs, but the excerpt does not reveal what happens next.
Key Events
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Broadcast Warns of Fugitive — A broadcast reports an escaped dangerous patient sought in connection with murders and break-ins.
Location: A family's home
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Family Settles for Night — A family settles in, while a child is reluctant to go upstairs.
Location: A family's home
J.J. and the Thirteenth Level
J.J.'s gaming brings him into conflict with his father and concern from his friend Zock. After reaching the thirteenth level, he discovers that the game has begun again, and the excerpt cuts off before its next move.
Key Events
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J.J. Wins at the Arcade — J.J. earns money by playing the game, while Zock worries their luck will run out. Characters: J.J. Cooney (segment "Bishop of Battle"), Zock (segment "Bishop of Battle")
Location: Arcade
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Other Players Challenge J.J. — Other players challenge J.J. without recognizing his skill. Characters: J.J. Cooney (segment "Bishop of Battle")
Location: Arcade
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Jerry Confronts J.J. — Jerry demands that J.J. stop taking quarters and spending nights at the arcade. Characters: J.J. Cooney (segment "Bishop of Battle"), Jerry Cooney (segment "The Bishop of Battle")
Location: Cooney home
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J.J. Sets a Goal — J.J. promises to quit after reaching the game's thirteenth level. Characters: J.J. Cooney (segment "Bishop of Battle"), Jerry Cooney (segment "The Bishop of Battle")
Location: Cooney home
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Zock Calls Adele — After a nightmare and a fight with J.J., Zock calls Adele with concern. Characters: Zock (segment "Bishop of Battle"), Adele Cooney (segment "The Bishop of Battle"), J.J. Cooney (segment "Bishop of Battle")
Location: Unspecified
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J.J. Returns to the Game — J.J. returns to the machine and reaches level thirteen. Characters: J.J. Cooney (segment "Bishop of Battle")
Location: Arcade
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Game Begins Again — After J.J. declares victory, the game addresses him as an earthling and starts again. Characters: J.J. Cooney (segment "Bishop of Battle")
Location: Arcade
The Priest's Unexplained Urgency
After a car crash, a priest rejects the suggestion that he may have fallen asleep and left the road. He insists on returning to his parish and asks to be taken to Travis.
Key Events
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Priest's Car Crashes — A priest's car has crashed; others suggest he may have fallen asleep.
Location: Road
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Priest Insists on Returning — The priest insists on returning to his parish and asks to be taken to Travis.
Location: Road
The Threat in the Houston Home
Claire's suspicions about noises and damage are initially dismissed by Steven. Mel's inspection reveals extensive destruction and an unusually aggressive animal, while Steven's decision to handle the problem leaves the danger unresolved.
Key Events
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Claire Hears Noises — Claire hears noises in the walls and attic and suspects rats; Steven dismisses her concerns. Characters: Claire Houston (segment "Night of the Rat"), Steven Houston (segment "Night of the Rat")
Location: Houston home
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Damage Becomes Visible — Extensive damage becomes impossible to ignore, and Mel inspects the home. Characters: Claire Houston (segment "Night of the Rat"), Steven Houston (segment "Night of the Rat"), Mel Keefer (segment "Night of the Rat")
Location: Houston home
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Mel Warns of Aggression — Mel warns that the animal is unusually aggressive. Characters: Mel Keefer (segment "Night of the Rat"), Steven Houston (segment "Night of the Rat"), Claire Houston (segment "Night of the Rat")
Location: Houston home
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Steven Takes Charge — Steven insists on handling the threat as Claire worries about their daughter; the danger remains unresolved. Characters: Steven Houston (segment "Night of the Rat"), Claire Houston (segment "Night of the Rat")
Location: Houston home