Story Structure — 5 Plot Phases
The Forgotten House
Sam and Violet leave for California, accidentally leaving Sylvester locked inside. He discovers that the house has no food or milk available.
Key Events
-
Owners Leave for California — Sam and Violet leave for California without putting Sylvester outside. Characters: Sylvester / Sam / Mouse's Whistle, Violet
Location: House
-
Locked Inside — Sylvester realizes he is trapped inside the empty house. Characters: Sylvester / Sam / Mouse's Whistle
Location: Empty house
-
No Food or Milk — The house contains no immediate food, and milk will not be delivered for two weeks. Characters: Sylvester / Sam / Mouse's Whistle
Location: Empty house
-
Canned Food Found — Sylvester discovers canned tuna and cat food in a cupboard. Characters: Sylvester / Sam / Mouse's Whistle
Location: Kitchen cupboard
The Elusive Can Opener
Sylvester finds canned food but lacks a can opener. A small opponent repeatedly keeps the opener out of reach and provokes his pursuit.
Key Events
-
Can Opener Appears — Sylvester sees a can opener in the possession of a small opponent. Characters: Sylvester / Sam / Mouse's Whistle
Location: House
-
Begging for the Opener — Sylvester begs for the can opener, but it is thrown into a hole. Characters: Sylvester / Sam / Mouse's Whistle
Location: Mouse hole
-
Failed Retrieval — Sylvester struggles to retrieve the opener while his opponent saunters away. Characters: Sylvester / Sam / Mouse's Whistle
Location: Mouse hole
-
Crash into the Hole — Furious, Sylvester chases his opponent and crashes into the hole. Characters: Sylvester / Sam / Mouse's Whistle
Location: Mouse hole
-
Beating the Tuna Can — Sylvester beats the tuna can against the floor and jumps on it, without opening it. Characters: Sylvester / Sam / Mouse's Whistle
Location: House floor
Mechanical Misfortunes
Sylvester tries an axe, a coat hanger, and a piano to open the can or retrieve the opener. Each plan ends in a painful comic failure.
Key Events
-
Beating the Tuna Can — Sylvester beats the tuna can against the floor and jumps on it, without opening it. Characters: Sylvester / Sam / Mouse's Whistle
Location: House floor
-
Axe Attempt Fails — Sylvester swings an axe at the can, but the blade flies through the mail slot. Characters: Sylvester / Sam / Mouse's Whistle
Location: House
-
Opener Thrown Outside — The small opponent taunts Sylvester and tosses the can opener into the open. Characters: Sylvester / Sam / Mouse's Whistle
Location: House
-
Coat Hanger Shock — A coat hanger is hooked to a live wire, giving Sylvester an electric shock and frying his fur. Characters: Sylvester / Sam / Mouse's Whistle
Location: House
-
Piano Trap Backfires — Sylvester prepares to drop a piano on the can, releases the rope, and drops it on himself. Characters: Sylvester / Sam / Mouse's Whistle
Location: House
Explosions Without Escape
Further attempts with a hole, dynamite, a vacuum, hot coal, and a golf club send Sylvester into increasingly dangerous disasters. His persistence survives every setback.
Key Events
-
Floor Gives Way — An attempt to enlarge the hole fails when a lower hole opens beneath Sylvester, sending him into the basement. Characters: Sylvester / Sam / Mouse's Whistle
Location: House floor
-
Dynamite Misfires — A paper bag popping makes Sylvester think the dynamite has exploded, but the blast follows in his face. Characters: Sylvester / Sam / Mouse's Whistle
Location: House
-
Vacuum and Coal Disaster — The vacuum sucks in Sylvester and hot coal, while his attempt to strike his opponent with a golf club ends in a basement tumble. Characters: Sylvester / Sam / Mouse's Whistle
Location: House and basement
-
Final Explosive Attempt — Sylvester returns with dynamite and fireworks, but they explode prematurely as he lights the fuse. Characters: Sylvester / Sam / Mouse's Whistle
Location: House
The Locked Victory
A final explosion allows Sylvester to recover the can opener. However, the cupboard is locked, and the key remains with his opponent, leaving him defeated.
Key Events
-
Opener Recovered — Despite the explosion, Sylvester finally recovers the can opener. Characters: Sylvester / Sam / Mouse's Whistle
Location: House
-
Cupboard Is Locked — Sylvester reaches the cupboard, only to find it locked while his opponent holds the key. Characters: Sylvester / Sam / Mouse's Whistle
Location: Kitchen cupboard
-
Frustrated Collapse — After crying that he has the opener, Sylvester faints as the key is twirled before him. Characters: Sylvester / Sam / Mouse's Whistle
Location: Kitchen
Sylvester Cat finds that his people have gone on vacation and left him alone in a locked house with a large stash of canned food in a cupboard. Sylvester needs a can opener, or he'll starve. And a pesky mouse has the only can opener in the house and torments Sylvester into trying more and more desperate measures to obtain it.