Story Structure — 4 Plot Phases
The Hiring Agreement
Two gamblers recruit Noisy as a professional heckler to disrupt a baseball team. They establish a clear financial arrangement while placing side bets on the opposing team.
Key Events
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The Hiring Agreement — Gamblers hire Noisy to rattle the team. Characters: Noisy
Location: Street
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The Betting Setup — Gamblers place bets on the opponents. Location: Betting Booth
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Arrival at Stadium — Noisy arrives to begin the disruption. Characters: Noisy
Location: Baseball Field
The Heckling Campaign
Noisy arrives at the stadium and launches into loud, disruptive antics aimed at the ball team. The interference intensifies, successfully rattling the players and shifting game momentum.
Key Events
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Arrival at Stadium — Noisy arrives to begin the disruption. Characters: Noisy
Location: Baseball Field
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Loud Antics Begin — Noisy starts heckling the team loudly. Characters: Noisy
Location: Baseball Field
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Game Disruption — Antics intensify and interrupt gameplay. Characters: Noisy
Location: Baseball Field
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Heckling Strategy — Gamblers outline the rattling plan. Characters: Noisy
Location: Baseball Field
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Opponent Advantage — Opposing team benefits from the chaos. Location: Opponent Dugout
The Unexpected Silence
Mid-disruption, Noisy suddenly loses his voice completely, halting all heckling. The abrupt quiet creates a jarring pause in the game and catches everyone off guard.
Key Events
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Game Disruption — Antics intensify and interrupt gameplay. Characters: Noisy
Location: Baseball Field
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Sudden Voice Loss — Noisy completely loses his voice mid-heckle. Characters: Noisy
Location: Baseball Field
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Unexpected Silence — Disruption stops abruptly due to silence. Characters: Noisy
Location: Baseball Field
Gamblers Frustration
The two gamblers notice the silence and realize their hired disruptor is useless. Their annoyance grows as the betting scheme collapses without the planned interference.
Key Events
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Unexpected Silence — Disruption stops abruptly due to silence. Characters: Noisy
Location: Baseball Field
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Gamblers Notice — Gamblers realize the noise has stopped. Location: Bleachers
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Growing Vexation — Gamblers become increasingly annoyed. Location: Bleachers
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Scheme Collapse — Disruptor fails to make noise again. Characters: Noisy
Location: Bleachers
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Wager at Risk — Betting plan is jeopardized by silence. Location: Bleachers
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Comedic Resolution — Scheme ends in mutual frustration. Characters: Noisy
Location: Baseball Field
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Final Frustration — Gamblers watch their plan unravel. Characters: Noisy
Location: Bleachers
This All-Star Comedy (production number 7437, and a remake of 1940's "The Heckler" with Charley Chase) has Shemp Howard, noise-maker and heckler deluxe, hired by two gamblers to rattle a ball team while the gamblers bet on the opponents. The gamblers are more than a little bit vexed when Shemp loses his voice.