Plot Analysis Summary
The single season follows a group known as the Colors as they turn everyday town life into investigations, games, rescues, and public activities. The narrative repeatedly shifts between playful routine and exaggerated danger.
Story Structure — 5 Plot Phases
Early Mysteries
The season opens with investigations involving a cat burglar, a locked safe, and mysteriously closed streets. The Colors move from routine practice into a larger threat involving humanity.
Key Events
-
Cat Burglar Investigation — The Colors track down a cat burglar as part of their first recorded case.
Location: Local town
-
Locked Safe Mystery — The Colors help a local shopkeeper solve a mystery involving a locked safe.
Location: Local shop
-
Treasure Rescue — The investigation concludes with the rescue of the treasure from the locked safe.
Location: Local shop
-
Level Training — The Colors practice in an effort to raise their levels.
Location: Town
-
Closed Streets Case — The Colors investigate the case of the mysteriously closed streets.
Location: Town streets
-
Eco-Terrorist Plot — The street investigation leads to an eco-terrorist plot threatening humanity.
Location: Town
-
Humanity Saved — The Colors save humanity from the eco-terrorist plot.
Location: Town
Threats And Rescues
The group handles a dangerous eco-terrorist plot and a rescue mission. A monster attack and a bomb investigation raise the stakes further.
Key Events
-
Family Rescue Mission — The Colors undertake a mission to rescue a mother from a dire fate.
Location: Town
-
Police Station Attack — Monsters attack the police station.
Location: Police station
-
Bomb Mystery — The Colors solve another mystery in order to disarm a dangerous bomb.
Location: Town
-
Bakery Succession Dispute — A family bakery faces a dispute over whether it should become a rice-ball shop after inheritance.
Location: Family bakery
-
Bread Quality Argument — The attempt to defend the bakery fails because the argument about bread quality is unconvincing.
Location: Family bakery
-
Street Parade — A participant joins a street parade before the group goes to a summer festival.
Location: Town streets
Summer And The Zoo
Family and festival events provide a lighter interlude before the discovery of a powerful weapon. The old elephant scandal then leads to a dangerous tiger encounter.
Key Events
-
Summer Festival — The group attends a summer festival at a school.
Location: School
-
Hidden Toy Weapon — A powerful new weapon is discovered hidden in a box of toys.
Location: Town
-
Elephant Scandal — The group learns about a decades-old scandal involving elephants at Ueno Zoo.
Location: Ueno Zoo
-
Zoo Investigation — The group investigates the old zoo scandal.
Location: Ueno Zoo
-
Tiger Encounter — The investigation results in a fight against a man-eating tiger.
Location: Ueno Zoo
-
Weakness Meeting — The Colors prepare for the apocalypse and confront their greatest weaknesses.
Location: Town
Weakness And Play
The Colors prepare for the apocalypse, examine their weaknesses, and engage with samurai traditions. Trash collection, a strange smell, and a Halloween zombie game turn ordinary activities into missions.
Key Events
-
Apocalypse Preparation — The group continues preparing itself for a possible apocalypse.
Location: Town
-
Samurai Traditions — The team works to live up to the noble traditions of an honored samurai.
Location: Town
-
Trash Collection — The group goes around collecting trash while waiting for a member to arrive.
Location: Town streets
-
Stinky Ginkgo Nuts — An investigation into a peculiar smell leads to collecting stinky ginkgo nuts.
Location: Town streets
-
Zombie Game Begins — For Halloween, the Colors decide to play a zombie game.
Location: Park
-
Zombie Containment — One participant must prevent the other players from filling the park with zombies.
Location: Park
Museum And Town
The zoo mystery continues through an investigation into possible museum corruption and a confrontation with the state dogs. The season closes with a time-capsule search and an attempt to work as salesgirls.
Key Events
-
Museum Corruption Inquiry — Following the zoo mystery, the Colors investigate possible ties to corruption at the local museum.
Location: Local museum
-
State Dogs Encounter — The museum investigation brings the Colors into conflict with the dogs of the state.
Location: Local museum
-
Potential New Member — A rumor suggests that a potential new team member may be at the museum.
Location: Local museum
-
Time Capsule Search — After acquiring money, the Colors search for the perfect place to put a time capsule.
Location: Town
-
Town Salesgirls — The Colors introduce their town and try their hand at being salesgirls.
Location: Town
Residing within Tokyo’s district of Ueno are the Colors, three individuals who protect their city by performing good deeds and aiding their community. Or, at the very least, they pretend to be the city’s defenders. In reality, the Colors are just three young girls who spend their time playing make-believe and exploring the city. The Colors’ activities are facilitated by the grandfatherly Daigorou "Pops" Kujiraoka, who uses his store’s inventory of knick-knacks to entertain the rambunctious trio.
Not everyone is a fan of the Colors though. The local policeman Saitou just wants to deal with his regular duties, but he often finds himself the target of the Colors’ attention, having been made the villain in most of their fantasies. But despite his personal feelings, Saitou always finds the time to go along with the three girls’ games. Even though the Colors do not actually defend Ueno, they definitely help brighten everyone’s day.