Story Structure — 4 Plot Phases
Flight to Gulch
A drifter hides in a train water tank and is ejected after stealing food. He flees through the wilderness while being pursued by hostile natives seeking revenge. The chase forces him to seek refuge in the nearby settlement of Mad Dog Gulch.
Key Events
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Train Ejection — Drifter thrown from water tank after theft. Characters: Wild Bill Hickup
Location: Train
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Food Theft Discovery — Passengers discover stolen provisions. Characters: Wild Bill Hickup
Location: Train
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Indian Pursuit — Chased by hostile natives seeking revenge. Characters: Wild Bill Hickup
Location: Wilderness
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Town Arrival — Reaches town while fleeing pursuers. Characters: Wild Bill Hickup
Location: Mad Dog Gulch
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Robbery Foiled — Interrupts gang robbery attempt successfully. Characters: Wild Bill Hickup
Location: Town Street
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Saloon Appointment — Sheriff appoints drifter as new bartender. Characters: Wild Bill Hickup
Location: Last Chance Saloon
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Water Tank Hiding — Drifter hides in train water tank initially. Characters: Wild Bill Hickup
Location: Train
Saloon Showdown
Upon arriving, the drifter accidentally interrupts a robbery led by Wild Bill Hickup and his gang. The local sheriff rewards his bravery by appointing him the new bartender at the Last Chance Saloon. Hickup soon returns drunk and begins harassing patrons, escalating tensions inside the bar.
Key Events
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Saloon Appointment — Sheriff appoints drifter as new bartender. Characters: Wild Bill Hickup
Location: Last Chance Saloon
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Drunk Return — Hickup returns intoxicated causing bar chaos. Characters: Wild Bill Hickup
Location: Last Chance Saloon
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Sue Harassment — Forces himself on Salvation Sue aggressively. Characters: Wild Bill Hickup
Location: Last Chance Saloon
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Bottle Attack — Heroes strike Hickup with broken bottles. Characters: Wild Bill Hickup
Location: Last Chance Saloon
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Failed Shooting — Shooting Hickup in back proves ineffective. Characters: Wild Bill Hickup
Location: Last Chance Saloon
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Tickling Tactic — Tickling finally subdues Hickup temporarily. Characters: Wild Bill Hickup
Location: Last Chance Saloon
Abduction & Pursuit
After conventional violence fails to subdue Hickup, the heroes resort to tickling him until he temporarily flees. Humiliated, Hickup kidnaps Salvation Sue and rides out of town while his gang blocks the heroes. The bartender breaks free and initiates a desperate chase toward Hickup's hideout.
Key Events
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Tickling Tactic — Tickling finally subdues Hickup temporarily. Characters: Wild Bill Hickup
Location: Last Chance Saloon
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Kidnapping — Hickup abducts Sue and rides out quickly. Characters: Wild Bill Hickup
Location: Town Outskirts
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Gang Standoff — Gang blocks heroes while Hickup escapes. Characters: Wild Bill Hickup
Location: Town Perimeter
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Hero Breakout — Bartender escapes gang blockade successfully. Characters: Wild Bill Hickup
Location: Town Perimeter
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Shack Chase — Bartender pursues Hickup to his hideout. Characters: Wild Bill Hickup
Location: Hickup Shack
Shack Climax
The bartender finally catches up to Hickup at his isolated shack and successfully subdues him using the same tickling tactic. Together with the sheriff, they push the entire shack off a steep hill, permanently removing the threat from the town. Peace is finally restored to Mad Dog Gulch.
Key Events
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Shack Chase — Bartender pursues Hickup to his hideout. Characters: Wild Bill Hickup
Location: Hickup Shack
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Final Tickling — Tickling subdues Hickup permanently. Characters: Wild Bill Hickup
Location: Hickup Shack
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Hill Push — Heroes push shack off cliff with Hickup inside. Characters: Wild Bill Hickup
Location: Hillside
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Gang Defeated — Sheriff neutralizes remaining gang members. Characters: Wild Bill Hickup
Location: Hillside
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Town Restored — Peace returns to Mad Dog Gulch completely. Characters: Wild Bill Hickup
Location: Mad Dog Gulch
The story involves Arbuckle coming to the western town of Mad Dog Gulch after being thrown off a train and chased by Indians. He teams up with gambler/saloon owner Bill Bullhum, in trying to keep the evil Wild Bill Hickup away from Salvation Army girl, Salvation Sue. Fatty and Buster have a series of adventures trying to beat St. John, until they discover his one weakness: his ticklishness.