Plot Analysis Summary
A grieving engineer tries to reconstruct a lost romance, but the android recreation develops memory, resistance, and an independent path back to family.
Story Structure — 5 Plot Phases
The Manufactured Past
Ermus converts a defunct factory into a laboratory and builds android versions of people connected to his failed romance with Candy. He recreates the dinner where Trace humiliated him and repeatedly tests new approaches.
Key Events
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The Defunct Factory — Ermus uses the abandoned factory received from Empathtek after waiving residual rights. Characters: Ermus Daglek
Location: Defunct Empathtek factory
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Android Family Construction — Ermus manufactures android versions of Candy, Trace, Maureen, and other family figures. Characters: Ermus Daglek, Candy Droober, Trace Mayter, Maureen Droober
Location: Main laboratory
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Recreated Dining Room — Ermus reconstructs Candy's dining room as a controlled test environment. Characters: Ermus Daglek, Candy Droober, Trace Mayter, Maureen Droober
Location: Laboratory test room
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Repeated Dinner Simulations — Ermus changes conversational tactics and outfits while repeating the dinner scenario. Characters: Ermus Daglek, Candy Droober, Trace Mayter, Maureen Droober
Location: Recreated dining room
A Rival Learns Himself
Frustrated by Trace's repeated success with Candy, Ermus orders a violent reprogramming. Damage from the attack gradually restores Trace's memories, transforming the experiment into an unstable confrontation.
Key Events
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Trace Always Wins Candy — Every variation ends with Candy and Trace becoming lovers, frustrating Ermus. Characters: Ermus Daglek, Candy Droober, Trace Mayter
Location: Recreated dining room
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Murder Reprogramming — Ermus reprograms the family android to murder the Trace android during dinner. Characters: Ermus Daglek, Trace Mayter
Location: Main laboratory
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Trace Is Repaired — After venting his anger, Ermus repairs Trace and resumes the simulations. Characters: Ermus Daglek, Trace Mayter
Location: Main laboratory
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Memories Begin Returning — Damage from the earlier attack causes Trace to remember prior simulations and recognize his artificial identity. Characters: Trace Mayter, Ermus Daglek
Location: Recreated dining room
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Dinner Turns Berserk — Trace goes berserk, kills the unnamed family android, damages Maureen, and drives Candy and Ermus away. Characters: Trace Mayter, Candy Droober, Maureen Droober, Ermus Daglek
Location: Recreated dining room
The Android Rebellion
Trace goes berserk, forcing Ermus to hunt him through the laboratory. Even after Trace is apparently deactivated, Ermus's attempt to redesign Candy fails because her attachment to Trace remains.
Key Events
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Dinner Turns Berserk — Trace goes berserk, kills the unnamed family android, damages Maureen, and drives Candy and Ermus away. Characters: Trace Mayter, Candy Droober, Maureen Droober, Ermus Daglek
Location: Recreated dining room
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Candy Is Deactivated — Ermus escapes with Candy and deactivates her in the main laboratory. Characters: Ermus Daglek, Candy Droober
Location: Main laboratory
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Ion Disruptor Hunt — Armed with an Ion Disruptor, Ermus searches the laboratory for Trace. Characters: Ermus Daglek, Trace Mayter
Location: Laboratory complex
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Trace Deactivates Himself — Ermus confronts Trace and forces him to deactivate himself. Characters: Ermus Daglek, Trace Mayter
Location: Laboratory
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Candy Reprogrammed — Ermus reduces Candy's intelligence and reprograms her sexual behavior, but she still responds to Trace. Characters: Ermus Daglek, Candy Droober
Location: Main laboratory
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Mainframe Infiltration — Trace reveals that he has entered the mainframe and broadcast his personality to the androids. Characters: Trace Mayter, Ermus Daglek
Location: Main laboratory
Smoke, Blood, And Misrecognition
Trace weaponizes the laboratory systems, cuts off oxygen, destroys the mainframe, and escapes. Ermus calls Kray for help, then murders a transient after mistaking a discarded necklace for proof of Trace's identity.
Key Events
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Laboratory Suffocation Trap — Trace seals the laboratory, removes oxygen, and fills the space with carbon monoxide. Characters: Ermus Daglek, Trace Mayter
Location: Sealed laboratory
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Mainframe Destroyed — After Ermus restores Trace's motor functions, Trace destroys the mainframe and escapes the complex. Characters: Ermus Daglek, Trace Mayter
Location: Main laboratory
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Kray Issues The Bullet — Kray searches unsuccessfully for Trace and instructs Ermus to shoot him in the face. Characters: Ermus Daglek, Kray Facer
Location: Laboratory complex
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The Cross Misidentification — Ermus kills a transient near Candy's inactive body and mistakes the man's gold cross for proof he is Trace. Characters: Ermus Daglek, Candy Droober, Kray Facer
Location: Main laboratory
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Kray Rejects The Murder — Ermus discovers the victim is human, and Kray refuses involvement in the blatant murder. Characters: Ermus Daglek, Kray Facer
Location: Main laboratory
The Endless Reenactment
An empty photograph frame sends Ermus to New Jersey, where he waits for Trace and kills him with Kray's explosive ammunition. Back at the factory, Ermus replaces Trace with the transient's corpse and resumes the simulations.
Key Events
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Trace Seeks His Family — An empty photograph frame leads Ermus to believe Trace has gone to find his former family. Characters: Ermus Daglek, Trace Mayter, Candy Droober, Tristan
Location: Main laboratory
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Journey To New Jersey — Ermus rides to New Jersey, where Candy lives with Tristan, and waits for Trace's return. Characters: Ermus Daglek, Candy Droober, Tristan
Location: New Jersey
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Trace Is Shot — Ermus shoots Trace in the face after Trace says goodbye to his family, causing his head to explode. Characters: Ermus Daglek, Trace Mayter, Candy Droober, Tristan
Location: Candy's home in New Jersey
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The Final Simulation — Ermus wires the transient's corpse into Trace's role and resumes simulations with the damaged family. Characters: Ermus Daglek, Candy Droober, Trace Mayter, Maureen Droober
Location: Recreated dining room