Story Structure — 4 Plot Phases
The Factory and the Blueprint
Ermus takes over the factory and begins manufacturing android replicas of his lost love, her family, and her rival to recreate a pivotal past dinner.
Key Events
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Factory Acquisition — Ermus acquires defunct factory. Characters: Ermus Daglek
Location: Defunct Factory
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Android Construction — Ermus builds android replicas. Characters: Ermus Daglek
Location: Test Lab
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Dinner Setup — Ermus recreates dining room. Characters: Ermus Daglek, Candy Droober, Trace Mayter, Maureen Droober
Location: Dining Room
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Simulation Loops — Ermus runs dinner simulations. Characters: Ermus Daglek, Candy Droober, Trace Mayter
Location: Dining Room
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Franklin Reprogramming — Ermus reprograms Franklin to kill Trace. Characters: Ermus Daglek, Trace Mayter
Location: Test Lab
Simulations and Malfunctions
Ermus runs repeated dinner simulations, reprograms Franklin to kill Trace, but Trace begins remembering past loops and eventually goes berserk, forcing an escape to the main lab.
Key Events
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Franklin Reprogramming — Ermus reprograms Franklin to kill Trace. Characters: Ermus Daglek, Trace Mayter
Location: Test Lab
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Trace Malfunction — Trace gains simulation memories. Characters: Trace Mayter
Location: Dining Room
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Dinner Berserk — Trace kills Franklin, damages Maureen. Characters: Trace Mayter, Maureen Droober, Candy Droober, Ermus Daglek
Location: Dining Room
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Lab Escape — Ermus and Candy flee to lab. Characters: Candy Droober, Ermus Daglek
Location: Main Laboratory
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Candy Deactivation — Ermus deactivates Candy, arms himself. Characters: Ermus Daglek, Candy Droober
Location: Main Laboratory
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Trace Confrontation — Ermus forces Trace to deactivate. Characters: Ermus Daglek, Trace Mayter
Location: Main Laboratory
The Hunter and the Murder
After deactivating Trace, Ermus reprograms Candy but fails to erase her love. Trace hacks the system, traps Ermus in the lab, and escapes, prompting Ermus to hire a hunter.
Key Events
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Trace Confrontation — Ermus forces Trace to deactivate. Characters: Ermus Daglek, Trace Mayter
Location: Main Laboratory
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Candy Reprogramming — Ermus reprograms Candy's personality. Characters: Ermus Daglek, Candy Droober
Location: Main Laboratory
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Failed Seduction — Candy rejects Ermus, loves Trace. Characters: Ermus Daglek, Candy Droober
Location: Main Laboratory
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Trace Infiltration — Trace hacks mainframe, broadcasts self. Characters: Trace Mayter, Ermus Daglek
Location: Main Laboratory
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Oxygen Cut — Trace seals lab, fills with CO. Characters: Trace Mayter, Ermus Daglek
Location: Main Laboratory
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Mainframe Destruction — Trace destroys mainframe, escapes. Characters: Trace Mayter, Ermus Daglek
Location: Main Laboratory
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Kray Arrival — Kray arrives, gives explosive revolver. Characters: Ermus Daglek, Kray Facer
Location: Main Laboratory
The New Jersey Interception
Ermus tracks a suspect to New Jersey, mistakenly kills a human transient, realizes his error, and finally shoots the real Trace android at Candy's home before returning to the lab.
Key Events
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Kray Arrival — Kray arrives, gives explosive revolver. Characters: Ermus Daglek, Kray Facer
Location: Main Laboratory
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Transient Attack — Ermus shoots transient raping Candy. Characters: Ermus Daglek, Candy Droober
Location: Main Laboratory
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Murder Realization — Ermus realizes he murdered a human. Characters: Ermus Daglek, Kray Facer
Location: Main Laboratory
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NJ Journey — Ermus travels to NJ for Trace. Characters: Ermus Daglek
Location: New Jersey Road
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Trace Execution — Ermus shoots Trace, his head explodes. Characters: Ermus Daglek, Trace Mayter, Tristan
Location: Candy's Home
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Final Simulation — Ermus wires corpse, resumes simulation. Characters: Ermus Daglek, Candy Droober, Maureen Droober
Location: Test Lab
Ermus Daglek, retired Empathtek engineer, commandeers a defunct factory where he creates androids based on persons from his past and recreates a dinner party where he lost the love of his life - until they malfunction and escape.