Plot Analysis Summary
In a drought-ravaged future, family survival, exploitation, and revenge intersect around a contested farm and a remembering machine.
Story Structure — 5 Plot Phases
A Farm Against The Drought
Ernest tries to preserve the family farm in a devastated United States where water is controlled by a powerful distribution system. The death of the mule forces him to seek a mechanical replacement.
Key Events
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Drought-Stricken America — Severe drought has emptied the region and made water a matter of survival. Characters: Ernest Holm, Jerome Holm
Location: The abandoned rural region
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The Holm Family Holds On — Ernest remains on the farm with his children, believing irrigation can restore the land. Characters: Ernest Holm, Jerome Holm
Location: The Holm farm
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Water Deliveries — Ernest delivers supplies to the water distributors in exchange for water. Characters: Ernest Holm
Location: The water distribution route
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The Mule Dies — After the mule breaks its legs, Ernest is forced to kill it. Characters: Ernest Holm
Location: The Holm farm
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The Carrier Auction — Ernest wins the robotic carrier after outbidding Flem. Characters: Ernest Holm, Flem Lever
Location: Sam Lever's auction house
The Carrier And The Theft
Ernest wins the carrier at auction but soon discovers that it has been taken. He finds Flem using it to transport stolen supplies and takes him captive.
Key Events
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The Machine Disappears — Ernest discovers that the carrier has vanished and begins searching for it. Characters: Ernest Holm, Flem Lever
Location: The Holm farm
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Stolen Supplies Found — Ernest finds Flem transporting stolen supplies with the carrier. Characters: Ernest Holm, Flem Lever
Location: The water distribution compound
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Flem Taken Captive — Ernest ties Flem to the carrier and attempts to return the supplies. Characters: Ernest Holm, Flem Lever
Location: The desert route
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Liquor In The Desert — Dehydrated and stranded, Ernest accepts Flem's suggestion to drink the transported liquor. Characters: Ernest Holm, Flem Lever
Location: The desert route
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Ernest Is Murdered — Flem throws a stone at Ernest, kills him, and frames the carrier. Characters: Ernest Holm, Flem Lever
Location: The desert
A Murder And Its Consequences
Flem kills Ernest and frames the carrier, then struggles to protect the farm from debt and repossession. His manipulation of Robbie leads to another violent disaster.
Key Events
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Ernest Is Murdered — Flem throws a stone at Ernest, kills him, and frames the carrier. Characters: Ernest Holm, Flem Lever
Location: The desert
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The Farm's Former Owner — The farm is revealed to have originally belonged to Flem's father. Characters: Flem Lever
Location: The Holm farm
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Illegal Irrigation — Flem helps obtain illegal irrigation from the water distributors and secures the farm. Characters: Flem Lever
Location: The farm and water works
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Debt Threatens The Farm — Flem learns that overwhelming debt may cause the bank to repossess the farm. Characters: Flem Lever
Location: The Holm farm
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Robbie's Desperate Sale — Flem tricks Robbie into selling his baby, and Robbie is killed during the aftermath. Characters: Flem Lever, Robbie
Location: The settlement area
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The Carrier Escapes — The carrier is lost during the altercation with the buyers. Characters: Flem Lever, Robbie
Location: The border route
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The Damaged Machine Returns — The limping, mangled carrier reaches its manufacturer across the border. Characters: Flem Lever
Location: The machine manufacturer's city
The Machine Remembers
Jerome learns that the damaged carrier has returned to its manufacturer and crosses the border to recover it. The machine's sensor reveals the truth about Ernest's death.
Key Events
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The Damaged Machine Returns — The limping, mangled carrier reaches its manufacturer across the border. Characters: Flem Lever
Location: The machine manufacturer's city
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A Radio Message — The machine's owner contacts Jerome and tells him where the carrier is. Characters: Jerome Holm
Location: The Holm residence
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Jerome Crosses The Border — Jerome crosses the border with help from people resisting government regulations. Characters: Jerome Holm
Location: The border region
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The Recording Is Recovered — Jerome receives the repaired carrier and discovers that its sensor recorded Ernest's death. Characters: Jerome Holm
Location: The machine manufacturer's workshop
Justice In The Desert
Jerome tests Flem's lies, creates a false trail using Robbie's identity, and draws Flem into a desert trap. After Flem pleads for mercy, Jerome kills him and returns to the farm.
Key Events
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Flem's Story Unravels — Jerome questions Flem about the carrier, and Flem's explanation intensifies Jerome's suspicion. Characters: Jerome Holm, Flem Lever
Location: The Holm residence
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The False Radio Trail — Jerome impersonates Robbie through messages and letters to draw Flem into the desert. Characters: Jerome Holm, Flem Lever, Robbie
Location: The desert
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The Pit Trap — Flem falls into a pit and breaks his legs while Jerome secretly follows him. Characters: Jerome Holm, Flem Lever
Location: The desert
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Flem's Final Plea — Flem realizes Jerome knows the truth and asks for mercy from the pit. Characters: Jerome Holm, Flem Lever
Location: The desert pit
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Jerome Takes Revenge — Jerome shoots Flem in the head for Ernest's murder. Characters: Jerome Holm, Flem Lever
Location: The desert pit
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The Family Endures — Jerome keeps the truth hidden while the family plans to reunite at the farm. Characters: Jerome Holm
Location: The Holm residence