Story Structure — 5 Plot Phases
Horses And Disgrace
The Union army suffers from horse shortages while a spy enables raids against military herds. A major is disgraced, discharged, and confronted with the personal consequences of his public shame.
Key Events
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Union Horse Shortage — The Union army urgently needs replacement horses for the war effort.
Location: American Civil War frontier
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Horse Route Intelligence — A Confederate spy reveals the timing and routes of Union horse herds.
Location: Colorado
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Raids Feed The South — Freeboot horse rustlers seize Union horses and resell them to the South.
Location: Colorado frontier
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Herd Abandonment — A major abandons his herd and is later accused of cowardice.
Location: Union horse route
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Dishonorable Discharge — The major is expelled from the Union army and marked with a yellow streak.
Location: Union military post
A Trap In Uniform
A hostile officer provokes the disgraced major into an apparent capital offense. Imprisonment places him beside two captured raiders and creates an unexpected route into the rustler network.
Key Events
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Dishonorable Discharge — The major is expelled from the Union army and marked with a yellow streak.
Location: Union military post
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Family Shame — His wife reports that their son has run away in shame.
Location: Kearney residence
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The Death Penalty Bait — An archenemy lures the disgraced major into trespassing on army property.
Location: Army premises
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Brig Captives Meet — The major is imprisoned with captured raiders Austin McCool and Pete Elm. Characters: Austin McCool, Pete Elm
Location: Military brig
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Brig Escape — The major helps Austin McCool and Pete Elm escape from the brig. Characters: Austin McCool, Pete Elm
Location: Military brig
Inside The Rustler Network
The escapees reach the hideout, where an ambush targets the operation's hidden leader. After Austin McCool and the hostile officer die, the major continues his cover through a partnership with Pete Elm.
Key Events
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Brig Escape — The major helps Austin McCool and Pete Elm escape from the brig. Characters: Austin McCool, Pete Elm
Location: Military brig
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Return To The Hideout — The escapees reach the main hideout of the horse-rustling network. Characters: Austin McCool, Pete Elm
Location: Rustler hideout
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Ambush Against McCool — An ambush is arranged to eliminate Austin McCool, the operation's actual head. Characters: Austin McCool, Pete Elm
Location: Rustler hideout
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McCool Dies — The archenemy kills Austin McCool but dies during the same encounter. Characters: Austin McCool
Location: Rustler hideout
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Contact Lost — The major is left without the intended contact person after the ambush. Characters: Pete Elm
Location: Rustler hideout
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Business Partnership — The major maintains his cover by entering a business partnership with Pete Elm. Characters: Pete Elm
Location: Rustler territory
The Traitor At The Fort
The coming Springfield rifle shipment raises the stakes, while the major's secret counterintelligence mission is exposed. The fort commandant orders witnesses killed and frames the agent for treason.
Key Events
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Business Partnership — The major maintains his cover by entering a business partnership with Pete Elm. Characters: Pete Elm
Location: Rustler territory
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New Springfield Rifles — A shipment of rapid breech-loading rifles promises a major Union firepower advantage.
Location: Union supply route
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Rustlers Learn The Shipment — The rustlers receive notice that the new rifle shipment is approaching. Characters: Pete Elm
Location: Rustler network
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Undercover Assignment Revealed — The apparent discharge is revealed as cover for a secret counterintelligence mission.
Location: Union intelligence operation
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The Fort Traitor — The fort commandant is exposed as the traitor supplying information to the rustlers.
Location: Union fort
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Witnesses Targeted — The traitorous commandant orders the murder of everyone who knows the truth.
Location: Union fort
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Treason Frameup — The undercover agent is framed for treason by the fort commandant.
Location: Union fort
Rifles At The Showdown
Fort sympathizers help the framed agent escape, and the rifle shipment is hijacked for a decisive confrontation. Pete Elm dies, while the agent attempts to deliver the traitor to military justice.
Key Events
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Treason Frameup — The undercover agent is framed for treason by the fort commandant.
Location: Union fort
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Escape From The Fort — Sympathizers inside the fort help the framed agent escape.
Location: Union fort
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Rifle Shipment Hijacked — The escaped agent and allies seize the rifle shipment for a final showdown. Characters: Pete Elm
Location: Rifle shipment route
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Showdown With Horse Thieves — The hijacked rifles are used against the horse thieves in the decisive confrontation. Characters: Pete Elm
Location: Horse thieves' position
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Elm Is Killed — Pete Elm is killed during the final confrontation over the rifle shipment. Characters: Pete Elm
Location: Final confrontation site
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Attempted Military Justice — The undercover agent attempts to capture the traitorous commandant alive for military justice.
Location: Final confrontation site
Major Lex Kearney, dishonourably discharged from the army for cowardice in battle, volunteers to go undercover to try to prevent raids against shipments of horses desperately needed for the Union war effort. Falling in with the gang of jayhawkers and Confederate soldiers who have been conducting the raids, he gradually gains their trust and is put in a position where he can discover who has been giving them secret information revealing the routes of the horse shipments.