Story Structure — 4 Plot Phases
The Mayor's Fabricated Shield
Peaceful Gulch faces a bandit threat, prompting the mayor to fabricate a report about three resolute marshals. The trio arrives, but their deception nearly leads to expulsion after a botched medical attempt on the sheriff.
Key Events
-
Town Under Siege — Peaceful Gulch faces imminent threat from marauding bandits. Characters: Curly
Location: Peaceful Gulch
-
Mayor's Fabricated Plan — Mayor fakes a report about three resolute marshals arriving. Characters: Curly
Location: Town Hall
-
Marshals' Arrival — The trio arrives, their identities appropriated from the poster. Characters: Curly
Location: Town Square
-
Failed Lumbago Cure — Misguided attempt to cure the sheriff nearly endangers him. Characters: Curly
Location: Sheriff's Office
-
Threat of Expulsion — The trio nearly faces expulsion due to their botched medical attempt. Characters: Curly
Location: Town Square
Saloon Deception and Exposure
The trio seeks refuge in a local saloon where they confront the bandit leader Red. Red attempts to bribe them with drinks, but their fake marshal identities are quickly unraveled, forcing a tense escape.
Key Events
-
Threat of Expulsion — The trio nearly faces expulsion due to their botched medical attempt. Characters: Curly
Location: Town Square
-
Saloon Encounter — The trio finds themselves ensconced within the saloon precincts. Characters: Curly
Location: Local Saloon
-
Confronting Red — They confront the marauder leader Red, who attempts bribery. Characters: Curly
Location: Local Saloon
-
Bribery Attempt — Red endeavors to assuage them through conviviality and libations. Characters: Curly
Location: Local Saloon
-
Deception Unraveled — Their fabricated marshal identities are exposed to Red. Characters: Curly
Location: Local Saloon
-
Ingenuity Escape — The trio prevails over adversaries and effects their escape. Characters: Curly
Location: Saloon Exterior
Bank Heist and the Skunk Chase
Entrusted with guarding the town bank, the trio witnesses a brazen robbery. They pursue the culprits, but Curly's comedic distraction with a skunk temporarily derails the investigation before they locate the stolen goods.
Key Events
-
Ingenuity Escape — The trio prevails over adversaries and effects their escape. Characters: Curly
Location: Saloon Exterior
-
Bank Guard Duty — Entrusted with safeguarding the town's financial bastion. Characters: Curly
Location: Town Bank
-
Brazen Bank Robbery — A brazen act of bank robbery occurs during their watch. Characters: Curly
Location: Town Bank
-
Pursuit Begins — They embark on a quest to apprehend the culprits. Characters: Curly
Location: Town Outskirts
-
Bloodhound Disguise — Curly assumes the guise of a bloodhound to track the outlaws. Characters: Curly
Location: Forest Path
-
Skunk Chase Diversion — Curly diverts attention to a whimsical pursuit of a skunk. Characters: Curly
Location: Wooded Area
Stove Trap and Explosive Resolution
Curly is accidentally trapped in a stove that becomes a container for the loot. An accidental fire ignites, triggering a chaotic bullet cascade that scatters the outlaws and permanently secures the town.
Key Events
-
Skunk Chase Diversion — Curly diverts attention to a whimsical pursuit of a skunk. Characters: Curly
Location: Wooded Area
-
Plunder Discovery — Tenacity leads to discovery of stolen goods as outlaws return. Characters: Curly
Location: Outlaw Hideaway
-
Outlaws Return — The malefactors return to their hideaway with the loot. Characters: Curly
Location: Hideaway Interior
-
Stove Confinement — Curly is inadvertently confined within a stove. Characters: Curly
Location: Hideaway Kitchen
-
Accidental Fire — A conflagration is ignited accidentally, trapping the loot. Characters: Curly
Location: Hideaway Kitchen
-
Bullet Cascade — Fire propels a cascade of bullets, dispersing outlaws in disarray. Characters: Curly
Location: Hideaway Interior
-
Outlaw Defeat — The outlaws are scattered and neutralized by the chaos. Characters: Curly
Location: Hideaway Exterior
-
Town Salvation — Peaceful Gulch is secured, and the threat is permanently removed. Characters: Curly
Location: Peaceful Gulch
Set in the old west, the stooges are three tramps wanted for vagrancy. After ruining a medicine peddlers show, they arrive in Peaceful Gulch where a picture has been printed declaring them to be three famous lawmen coming to clean up the town. Assigned to guard the bank, the boys have the local gang scared at first, but when the gang learns who the stooges really are, they rob the bank. The boys go in pursuit, find the bad guy's hideout, subdue the bandits and recover the money. Written by Mitch Shapiro