Story Structure — 6 Plot Phases
The Factory Invitation
Michael's death leaves a message for Eric, leading Kerry, Eric, and Rigg to John's factory. John is captured but reveals a poisoned house game involving Eric's son.
Key Events
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Michael Faces Death Mask — Michael wakes with a locked mask and learns the key is behind his eye. Characters: Michael Marks
Location: Trap room
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Michael Dies — Michael refuses the test, and the mask closes on his head. Characters: Michael Marks, John Kramer / Jigsaw
Location: Trap room
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Murder Scene Message — Kerry finds a message directed to her former partner Eric. Characters: Allison Kerry, Michael Marks, Eric Matthews
Location: Michael's murder scene
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Factory Raid — The detectives trace the trap's lock and apprehend John at the factory. Characters: Eric Matthews, Allison Kerry, Daniel Rigg, John Kramer / Jigsaw
Location: Factory
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House Game Revealed — John shows Eric eight captives trapped in a house filled with nerve agent. Characters: John Kramer / Jigsaw, Eric Matthews, Amanda Young
Location: Factory control area
Rules Behind The Screens
John explains his survival philosophy and promises Eric that obedience will lead to his son. A recording announces hidden antidotes as the captives begin testing the house.
Key Events
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House Game Revealed — John shows Eric eight captives trapped in a house filled with nerve agent. Characters: John Kramer / Jigsaw, Eric Matthews, Amanda Young
Location: Factory control area
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Rules And Safe Promise — John promises Eric that following the rules will lead him to his son. Characters: John Kramer / Jigsaw, Eric Matthews, Allison Kerry
Location: Factory control area
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John Explains His Motive — John links his games to surviving a suicide attempt after his cancer diagnosis. Characters: John Kramer / Jigsaw, Eric Matthews
Location: Factory control area
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Antidote Clue Broadcast — A recording announces that antidotes are hidden throughout the house. Characters: Amanda Young
Location: House room
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Door Revolver Trap — Using the key triggers a revolver through the peephole.
Location: House entrance
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Furnace Antidote Test — A captive enters the furnace trap while attempting to retrieve two antidotes. Characters: Amanda Young, John Kramer / Jigsaw
Location: House basement
The House Turns Hostile
The group encounters the revolver door, furnace, and syringe-pit traps. Their shared criminal histories are revealed, making the game increasingly personal.
Key Events
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Furnace Antidote Test — A captive enters the furnace trap while attempting to retrieve two antidotes. Characters: Amanda Young, John Kramer / Jigsaw
Location: House basement
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Syringe Pit Test — Amanda retrieves a key from a syringe pit after another captive throws her inside. Characters: Amanda Young
Location: House test room
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Shared Past Exposed — The group learns that nearly every captive except Eric's son has been incarcerated before. Characters: John Kramer / Jigsaw, Eric Matthews, Amanda Young
Location: Factory control area
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Number Hunt Begins — A number found on a captive's neck becomes linked to the safe combination. Characters: Amanda Young
Location: House safe room
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Laura Succumbs — A captive dies from the nerve agent after discovering a clue about Eric's son. Characters: Amanda Young
Location: House
Numbers And False Hope
The captives pursue numbers, clues, and antidotes while the nerve agent claims another life. The glass-box trap and the violent chase push the survivors toward the old bathroom.
Key Events
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Laura Succumbs — A captive dies from the nerve agent after discovering a clue about Eric's son. Characters: Amanda Young
Location: House
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Antidote Glass Box — A captive finds an antidote but becomes trapped by blades inside the box. Characters: Amanda Young
Location: House test room
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Tunnel To Bathroom — Amanda and Eric's son discover a tunnel leading to the ruined bathroom. Characters: Amanda Young
Location: Tunnel and dilapidated bathroom
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Bathroom Bodies Found — The tunnel group finds the bodies from the earlier bathroom game. Characters: Amanda Young, John Kramer / Jigsaw
Location: Dilapidated bathroom
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Xavier Pursues Survivors — A surviving captive cuts his own neck to read his number and chases the others. Characters: Amanda Young
Location: House corridors
The Recorded Betrayal
Eric attacks John and demands access to the house, but Kerry discovers that the video is prerecorded. The factory safe opens with Eric's son alive while Eric enters the wrong location.
Key Events
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Eric Attacks John — After seeing his son pursued, Eric assaults John and demands the house's location. Characters: Eric Matthews, John Kramer / Jigsaw
Location: Factory control area
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Recorded Game Revealed — Kerry realizes the house footage was prerecorded before John's capture. Characters: Allison Kerry, Daniel Rigg, John Kramer / Jigsaw
Location: Factory and house
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Safe Opens At Factory — When Eric's timer expires, the factory safe opens to reveal his son alive. Characters: John Kramer / Jigsaw, Eric Matthews, Allison Kerry
Location: Factory safe area
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Eric Reaches Bathroom — Eric enters the bathroom alone and is subdued by a pig-masked figure. Characters: Eric Matthews, Amanda Young
Location: Dilapidated bathroom
Amanda Takes Control
Eric is subdued in the bathroom, where Amanda reveals her partnership with John. She seals Eric inside, completing the trap as John listens to his screams.
Key Events
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Eric Reaches Bathroom — Eric enters the bathroom alone and is subdued by a pig-masked figure. Characters: Eric Matthews, Amanda Young
Location: Dilapidated bathroom
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Amanda Confesses — Amanda reveals her partnership with John and her role in arranging Eric's test. Characters: Eric Matthews, Amanda Young, John Kramer / Jigsaw
Location: Dilapidated bathroom
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Bathroom Door Sealed — Amanda seals Eric inside while John hears his screams and smiles. Characters: Eric Matthews, Amanda Young, John Kramer / Jigsaw
Location: Dilapidated bathroom