Story Structure — 5 Plot Phases
Soho Trouble Begins
Tim, Kip, and Ginger are expelled from a Soho jazz club after rowdy behaviour. They continue looking for excitement and attack a courting couple.
Key Events
-
Youthful Soho Outburst — The youths behave rowdily inside a Soho jazz club. Characters: Tim, Kip, Ginger
Location: Soho jazz club
-
Expelled from the Club — The group is thrown out because of its disruptive behaviour. Characters: Tim, Kip, Ginger
Location: Soho jazz club entrance
-
Searching for More Kicks — The youths leave the club looking for further excitement. Characters: Tim, Kip, Ginger
Location: Soho street
-
Street Harassment — The youths attack a courting couple in the street. Characters: Tim, Kip, Ginger
Location: Soho street
The Workshop Assault
The youths barge into Emilio Dinelli's workshop and terrorise him. Their play with a football-themed pinball machine ends with the machine being smashed.
Key Events
-
Workshop Break-In — The group barges into Dinelli's workshop. Characters: Emilio Dinelli, Tim, Kip, Ginger
Location: Dinelli's workshop
-
Dinelli Surrounded — The youths terrorise and humiliate the workshop owner. Characters: Emilio Dinelli, Tim, Kip, Ginger
Location: Dinelli's workshop
-
Football Pinball Machine — The group discovers and plays with Dinelli's football-themed machine. Characters: Emilio Dinelli, Tim, Kip, Ginger
Location: Dinelli's workshop
-
Machine Smashed — The youths smash the football-themed pinball machine. Characters: Emilio Dinelli, Tim, Kip, Ginger
Location: Dinelli's workshop
The Magician's Cabinet
The group discovers Dinelli's former career as a stage magician and forces him to perform. Dinelli unveils an invisibility cabinet that changes the balance of power.
Key Events
-
A Magician Revealed — The youths discover that Dinelli used to be a stage magician. Characters: Emilio Dinelli, Tim, Kip, Ginger
Location: Dinelli's workshop
-
Forced Entertainment — The youths force Dinelli to perform for them. Characters: Emilio Dinelli, Tim, Kip, Ginger
Location: Dinelli's workshop
-
Invisibility Cabinet Appears — Dinelli unveils a cabinet associated with invisibility. Characters: Emilio Dinelli, Tim, Kip, Ginger
Location: Dinelli's workshop
Three Vanishings
Kip, Ginger, and the remaining youth enter the cabinet one by one and disappear. Tim panics and leaves the workshop to find help.
Key Events
-
Kip Enters the Cabinet — Kip enters the cabinet and disappears from sight. Characters: Emilio Dinelli, Tim, Kip, Ginger
Location: Dinelli's workshop
-
Ginger Vanishes — Ginger enters the cabinet and also disappears. Characters: Emilio Dinelli, Tim, Ginger
Location: Dinelli's workshop
-
Mick Vanishes — The remaining named youth in the group enters and disappears. Characters: Emilio Dinelli, Tim
Location: Dinelli's workshop
-
Tim Panics — Tim panics after seeing the other youths vanish. Characters: Emilio Dinelli, Tim
Location: Dinelli's workshop
-
Run into the Street — Tim runs out of the workshop and into the street. Characters: Tim
Location: Street outside the workshop
The Unbelieved Witness
Tim returns with the police and reports that his companions vanished into thin air. The claim is rejected, while Dinelli laughs and closes the workshop.
Key Events
-
Run into the Street — Tim runs out of the workshop and into the street. Characters: Tim
Location: Street outside the workshop
-
Police Brought Back — Tim returns with the police to report the disappearances. Characters: Emilio Dinelli, Tim
Location: Dinelli's workshop
-
An Incredible Claim — Tim claims that his companions vanished into thin air. Characters: Emilio Dinelli, Tim
Location: Dinelli's workshop
-
Dinelli Laughs — The police do not believe Tim, while Dinelli laughs. Characters: Emilio Dinelli, Tim
Location: Dinelli's workshop
-
Faces on the Paddles — Dinelli leaves; the missing boys' faces appear on the machine paddles. Characters: Emilio Dinelli, Tim, Kip, Ginger
Location: Darkened workshop