Story Structure — 4 Plot Phases
A Journey Burdened by Grief
The boy and his grandfather begin a tense journey to Copenhagen, arguing about their time together and the grandfather's memoirs. Their conversation turns to his musical past, the stage accident, and his continuing grief for Bestemor.
Key Events
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Uneasy Journey to Copenhagen — A boy and his grandfather prepare to travel despite tension between them.
Location: Journey to Copenhagen
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Argument Over the Chemistry Set — The grandfather calls the chemistry set magical, while the boy considers it an ordinary toy.
Location: Journey
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Dispute Over Time and Memoirs — They argue about spending time together and the grandfather's memoirs.
Location: Journey
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Stories of Eagle's Past — The boy asks about his grandfather's saxophone years and his love for Bestemor. Characters: Bestemor
Location: Journey
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The Stage Accident — The grandfather recalls falling from a stage and losing a great deal of blood. Characters: Bestemor
Location: A stage, recalled in conversation
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Grief Without Bestemor — The grandfather admits that Bestemor's death still hurts and jazz feels different without her. Characters: Bestemor
Location: Journey
Inside the Ailing Body
After the grandfather becomes unwell, the boy enters his body and encounters Alveola and Mapster. They uncover the Salt Hackers' plan to create a kidney stone and encounter signs of distress throughout the body.
Key Events
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Entering the Grandfather's Body — When the grandfather becomes unwell, the boy enters his body to investigate. Characters: Alveola
Location: The grandfather's body
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Alveola and Mapster Meet — Inside the body, the boy encounters Alveola and a blood cell calling himself Mapster. Characters: Alveola
Location: Inside the body
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Kidney Stone Plot Revealed — They discover that Salt Hackers plan to create a huge kidney stone. Characters: Alveola
Location: Inside the body
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A Body in Distress — The group encounters workers and guards while investigating the body's condition. Characters: Alveola
Location: Different parts of the body
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The Princess Cannot Sing — They encounter a depressed princess unable to sing because of the grandfather's pain. Characters: Alveola
Location: Inside the body
The Clue and the Water Quest
A clue from the heart chamber points the group toward the kidneys. A professor says water can make the Salt Hackers vanish, but the body is dry and the travelers must seek a supply.
Key Events
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The Princess Cannot Sing — They encounter a depressed princess unable to sing because of the grandfather's pain. Characters: Alveola
Location: Inside the body
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Water's Power Explained — A clue from the heart chamber leads toward the kidneys, where a professor explains water can make Salt Hackers vanish. Characters: Alveola
Location: Heart chamber and kidneys
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The Search for Water — The travelers search for water but find that the body is dry. Characters: Alveola
Location: Inside the body
Confessions and Unresolved Danger
The Danes offer Danish firewater rather than water, while Mapster and the boy talk about love and grief. Near the kidneys, danger from a spray threatens the travelers before A. Pendixrud arrives with gathered water; the supplied account ends before the danger is resolved.
Key Events
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Firewater and Confessions — The Danes offer firewater instead of water; Mapster and the boy discuss love and grief. Characters: Alveola, Bestemor
Location: The Danes' location
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Danger Near the Kidneys — After danger from a spray, A. Pendixrud appears with water gathered drop by drop; the outcome is not provided. Characters: Alveola, A. Pendixrud
Location: Near the kidneys