A former Marine infiltrates a prison to expose corruption and save his daughter
Story Structure — 4 Plot Phases
Desperate Measures
Terry Savage, desperate for money for his daughter's surgery, robs a drug gang and gets arrested.
Key Events
Daughter's Surgery — Terry's daughter needs surgery money Characters: Terry SavageLocation: Hospital
Robbery Attempt — Terry robs drugs from a local gang Characters: Terry Savage, Local GangLocation: Drug Warehouse
Arrest — Terry is apprehended after robbery Characters: Terry Savage, PoliceLocation: Police Station
Deal with Commissioner — Commissioner offers Terry a deal Characters: Terry Savage, CommissionerLocation: Police Station
Infiltration Begins
Terry makes a deal with the Commissioner to infiltrate a prison and investigate a corrupt warden.
Key Events
Deal with Commissioner — Commissioner offers Terry a deal Characters: Terry Savage, CommissionerLocation: Police Station
Prison Infiltration — Terry enters prison as an infiltrator Characters: Terry Savage, Commissioner, GuardsLocation: Prison Entrance
Smart Phone Delivery — Commissioner sneaks in communication device Characters: Commissioner, Terry SavageLocation: Prison Cell
Meeting Prisoners — Terry meets fellow prisoners Characters: Terry Savage, Tinker, Nicola, Suzy, Lorna, Willy, Grib, SneakersLocation: Prison Yard
Warden Introduction — Terry meets the corrupt warden Characters: Terry Savage, Warden, PhilipLocation: Warden's Office
Dungeon Discovery
Terry discovers the warden's illegal fighting tournament and begins gathering evidence while forming relationships.
Key Events
Warden Introduction — Terry meets the corrupt warden Characters: Terry Savage, Warden, PhilipLocation: Warden's Office
Dungeon Discovery — Terry discovers the fighting tournament Characters: Terry Savage, Tinker, NicolaLocation: Hidden Arena
First Fight — Terry participates in his first fight Characters: Terry Savage, Opponent, CrowdLocation: Dungeon Arena
Romance Development — Terry and Nicola grow closer Characters: Terry Savage, NicolaLocation: Prison Library
Evidence Gathering — Terry collects evidence of corruption Characters: Terry Savage, Tinker, NicolaLocation: Warden's Office
Confrontation and Climax
After a betrayal, Terry leads a prison riot that results in the warden's arrest and his own release.
Key Events
Betrayal — Philip betrays Terry to the warden Characters: Terry Savage, Philip, WardenLocation: Prison Corridor
Prison Riot — Prisoners riot against the warden Characters: Terry Savage, Prisoners, Guards, WardenLocation: Prison Yard
Warden's Arrest — Warden is arrested for corruption Characters: Terry Savage, Commissioner, Warden, PhilipLocation: Prison Entrance
Release — Terry is released from prison Characters: Terry Savage, Commissioner, NicolaLocation: Prison Gate
Reunion — Terry reunites with friends and prepares for daughter's surgery Characters: Terry Savage, Nicola, Tinker, Suzy, LornaLocation: City Park
Story Breakdown
Desperation — Terry's need for money for his daughter's surgery
Daughter's Illness — Medical emergency requiring funds
Robbery Attempt — Failed drug theft
Arrest — Caught by police
Infiltration — Terry's mission to investigate the corrupt warden
Deal with Commissioner — Arrangement for prison entry
Prison Entry — Beginning of undercover operation
Smart Phone Delivery — Communication device for investigation
Prison Life — Terry's experiences and relationships in prison
Meeting Prisoners — Forming alliances and friendships
Warden Introduction — First encounter with target
Dungeon Discovery — Finding the fighting tournament
First Fight — Participation in the tournament
Romance Development — Relationship with Nicola
Investigation — Terry's efforts to expose corruption
Evidence Gathering — Collecting proof of illegal activities
Betrayal — Philip's treachery
Confrontation — Final confrontation with the warden
Prison Riot — Uprising against corrupt system
Warden's Arrest — Justice served
Release — Terry's freedom
Reunion — New beginning after mission
In a seaside village, a group of local young men mingle among the seasonal tourists in search of sexual conquests. Near the end of one summer, the leader of the group, Tinker, a strolling photographer, aims to conquer a fashion model from a well-to-do family, but he finds himself unexpectedly falling in love. The tables thus turned, Tinker begins to see that maybe it's not the tourists who are being used in these sexual games.