Story Structure — 4 Plot Phases
A Street Fight Becomes a Larger Plot
A woman is pursued during a chaotic attack, and the Karate Cop intervenes to protect her. Lincoln explains that a crystal is required to activate a teleportation unit he wants for expanding his drug empire.
Key Events
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Attack by Scavengers — Scavengers and masked fighters attack amid a chaotic street fight.
Location: A damaged settlement
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The Woman Is Pursued — A group pursues a woman and intends to kill the Karate Cop.
Location: A damaged settlement
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The Cop Protects Her — The Karate Cop becomes involved in the violence while trying to protect the woman.
Location: A damaged settlement
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Attackers Driven Off — The attackers are defeated or driven away after the fight.
Location: A damaged settlement
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Lincoln Explains the Crystal — Lincoln says a crystal is needed to activate the underground teleportation unit. Characters: Lincoln
Location: An underground compound
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Teleportation and Expansion — Lincoln wants the unit working to expand his drug empire across distant locations. Characters: Lincoln
Location: An underground compound
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The Woman Held for Information — The woman is treated as a valuable prisoner because she knows where the crystal is.
Location: An underground compound
The Search Across the Ruins
The Karate Cop is sent by motorcycle to retrieve the crystal. He crosses ruined settlements, fights attackers, and enters a facility with a self-destruct system.
Key Events
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The Woman Held for Information — The woman is treated as a valuable prisoner because she knows where the crystal is.
Location: An underground compound
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Orders Against the Cop — Orders are given to capture or kill the Karate Cop.
Location: An underground compound
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Motorcycle Mission — The Karate Cop is offered a motorcycle and sent to retrieve the crystal.
Location: A damaged facility
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Journey Through Settlements — The Karate Cop travels through ruined settlements and encounters armed attackers.
Location: Fortified buildings and strange settlements
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Fighting Mutated Scavengers — The Karate Cop fights groups of mutated scavengers and armed attackers.
Location: A strange settlement
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Facility Self-Destruct Starts — The facility's self-destruct system begins a countdown as the cop enters.
Location: A damaged facility
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Code and Escape — The Karate Cop enters a code and escapes while fighting inside the facility.
Location: Inside the damaged facility
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Countdown Ends Without Blast — The timer reaches zero, but the expected explosion does not occur.
Location: The damaged facility
A Teleporter Under Pressure
The story shifts to an underground compound with a teleporter and children awaiting transmission. Rachel is responsible for remembering the fail-safe code as the machine is tested amid smoke and technical problems.
Key Events
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Countdown Ends Without Blast — The timer reaches zero, but the expected explosion does not occur.
Location: The damaged facility
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Arrival at the Compound — The story shifts to a compound inhabited by barbarians and soldiers.
Location: An underground compound
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Children Prepared for Transmission — Children are prepared for transmission, and Rachel is responsible for remembering the fail-safe code. Characters: Rachel
Location: An underground compound
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Troubled Teleporter Test — The machine is tested amid smoke and technical problems. Characters: Rachel
Location: An underground compound
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Children Sent Through — The children are sent through despite uncertainty about whether the device works properly. Characters: Rachel
Location: An underground compound
An Uncertain Evacuation
The teleporter produces conflicting passenger counts, and only a few people are reported alive. Survivors fight attackers and receive orders to enter the machine, but the excerpt ends before their fate is known.
Key Events
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Children Sent Through — The children are sent through despite uncertainty about whether the device works properly. Characters: Rachel
Location: An underground compound
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Conflicting Passenger Counts — One transmission reports twelve passengers; another reports eleven, with only three alive.
Location: An underground compound
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Survivors Resist Attackers — The remaining people fight attackers while trying to complete the evacuation.
Location: An underground compound
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Final Orders and Question — Two survivors are ordered into the teleporter, and the speaker is questioned about their fate.
Location: An underground compound