Story Structure — 5 Plot Phases
The Hunter Walks Away
The repeated chase frustrates the hunter, who tears up his contract and leaves the cartoon set. The rabbit is shocked and asks him to reconsider.
Key Events
-
The Repeated Chase — A hunter repeatedly pursues a rabbit through the familiar cartoon chase.
Location: Cartoon hunting set
-
Three Log Runs — The rabbit tricks the hunter into running through a hollow log and off a cliff three times.
Location: Hollow log and cliff
-
The Hunter Quits — Angry over never catching the rabbit, the hunter announces that he is quitting.
Location: Cartoon set
-
The Contract Is Torn — The hunter tears up his contract and leaves to devote his life to fishing.
Location: Cartoon set
-
A Plea To Return — The rabbit is stunned and piteously asks the hunter to reconsider.
Location: Cartoon set
A Sleepy Fishing Dream
The hunter seeks peace through fishing but falls asleep. Observing the dream, the rabbit decides to enter it and disturb its calm.
Key Events
-
Fishing Retreat — The hunter begins a relaxing fishing trip away from the cartoon chase.
Location: Fishing spot
-
The Hunter Falls Asleep — During the fishing trip, the hunter falls asleep.
Location: Fishing spot
-
The Heavenly Dream — The rabbit observes a dream involving a log and saw, interpreting the imagery as snoring.
Location: Fishing spot
-
Entering The Dream — The rabbit takes a sleeping pill and dreams of entering the hunter's dream in a boat.
Location: Dream boat
-
Nightmare Paint — The rabbit decides to disrupt the serene dream scene with Nightmare Paint.
Location: Dream boat
Nightmare Mischief
Inside the dream, the rabbit uses Nightmare Paint to create humiliating and unsettling situations. Rabbits multiply, and the hunter becomes increasingly distressed.
Key Events
-
Nightmare Paint — The rabbit decides to disrupt the serene dream scene with Nightmare Paint.
Location: Dream boat
-
The Laurel Disguise — The hunter appears nearly nude, wearing only a derby hat and a laurel-wreath loincloth.
Location: Dreamland
-
Rabbits Multiply — A musical parody surrounds the hunter with multiplying rabbits produced from an adding machine.
Location: Dreamland
-
The Nightmare Book — The rabbit consults a nightmare book and cheerfully chooses a gruesome new torment.
Location: Dreamland
-
Railroad Tracks — The rabbit ties the frightened hunter to railroad tracks.
Location: Railroad tracks in dreamland
The Surreal Pursuit
The nightmare intensifies with railroad tracks, a rabbit-led Super Chief, a surreal chase, and a humiliating transformation near Hollywood and Vine.
Key Events
-
Railroad Tracks — The rabbit ties the frightened hunter to railroad tracks.
Location: Railroad tracks in dreamland
-
The Super Chief Passes — A rabbit-led conga line crosses over the hunter as the Super Chief passes.
Location: Railroad tracks in dreamland
-
The Surreal Pursuit — The hunter escapes the tracks and chases the rabbit through a surreal landscape.
Location: Surreal dream landscape
-
The Drag Transformation — The rabbit dresses the hunter in feminine clothing, a wig, and lipstick.
Location: Surreal dream landscape
-
Hollywood And Vine — Lifting the backdrop reveals three wolves in zoot suits catcalling at the transformed hunter.
Location: Hollywood and Vine
Waking And Returning
The dream reaches its falling climax before the hunter wakes in terror. He returns to the set, restores his contract, and resumes the chase.
Key Events
-
The Cliff Fall — The rabbit and hunter fall from a cliff during the continuing dream chase.
Location: Dream cliff
-
Hare Tonic Halt — The rabbit drinks Hare Tonic and stops falling, while the dream hunter continues downward.
Location: Mid-air above the cliff
-
The Dream Crash — The dream hunter crash-lands into the sleeping hunter's body.
Location: Fishing spot
-
The Nightmare Ends — The hunter wakes suddenly and exclaims that the nightmare was horrible.
Location: Fishing spot
-
The Contract Restored — The hunter returns to the original background and pieces the torn contract back together.
Location: Cartoon set
-
The Chase Resumes — The hunter agrees to continue, and the original chase begins again.
Location: Hollow log and cliff
Elmer Fudd walks out of a typical Bugs cartoon, so Bugs gets back at him by disturbing Elmer's sleep using "nightmare paint."