Story Structure — 4 Plot Phases
The Golf Course Mix-Up
A disastrous golf game leads to a ball-retrieval mishap that leaves the golfer unconscious. An escaped convict switches clothes with him, setting up the mistaken identity.
Key Events
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Disastrous Golf Game — The golfer begins a disastrous round with a group of friends. Characters: Golfer Turned Prisoner, Guard
Location: Golf course
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Ball Lost in River — The golfer drives his ball into the river, where a fish swallows it. Characters: Golfer Turned Prisoner, Guard
Location: River beside the golf course
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Escaped Convict Arrives — An escaped convict reaches the golf course as prison guards pursue him. Characters: Golfer Turned Prisoner, Guard
Location: Golf course
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Ball Ricochets from Shed — While retrieving his ball from a dog, the golfer is knocked unconscious by its ricochet. Characters: Golfer Turned Prisoner, Guard
Location: Shed near the golf course
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Clothes Are Switched — The escaped prisoner changes clothes with the unconscious golfer. Characters: Golfer Turned Prisoner, Guard, Golfer Turned Prisoner, Guard
Location: Golf course
Convict 13 Faces the Gallows
The golfer is captured in the convict's clothes and taken to prison. Identified as Convict 13, he survives his scheduled hanging because the noose has been replaced by an elastic rope.
Key Events
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Mistaken Escape Attempt — Pursued as a convict, the golfer jumps into a passing car that belongs to the prison warden. Characters: Golfer Turned Prisoner, Guard
Location: Road beside the golf course
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Convict 13 Identified — The number on the golfer's clothes identifies him as Convict 13, scheduled for execution. Characters: Golfer Turned Prisoner, Guard
Location: Prison
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Elastic Noose Saves Him — The trapdoor opens, but the golfer bounces on the substituted elastic rope and survives. Characters: Golfer Turned Prisoner, Guard, Hangman
Location: Prison gallows
Flight Through the Prison Yard
The golfer takes a guard's uniform while trying to escape, as a rowdy prisoner leads a revolt. Their paths cross, and the crazed prisoner pursues the golfer until he is tied up with the elastic rope.
Key Events
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Escape in Guard Uniform — The golfer accidentally knocks out a guard, takes his uniform, and attempts to escape. Characters: Golfer Turned Prisoner, Guard
Location: Prison rock-breaking area
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Yard Revolt Begins — The crazed prisoner revolts and knocks out guards one by one. Characters: The Crazed Prisoner
Location: Prison yard
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Pursuit Through the Gate — The crazed prisoner mistakes the escaping golfer for a guard and pursues him through a gate. Characters: The Crazed Prisoner, Golfer Turned Prisoner, Guard
Location: Prison yards
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Bars Bent in Pursuit — The crazed prisoner bends the gate bars and continues after the golfer. Characters: The Crazed Prisoner, Golfer Turned Prisoner, Guard
Location: Gate between prison yards
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Prisoner Bound at Gallows — The golfer restrains the crazed prisoner by tying him up with the elastic rope. Characters: The Crazed Prisoner, Golfer Turned Prisoner, Guard
Location: Prison gallows
The Riot and the Awakening
After being promoted, the golfer faces a renewed riot and the crazed prisoner's attack. He defeats the rioting inmates with a swinging punching bag, then wakes beside the golf-course shed and discovers the prison adventure was a dream.
Key Events
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Assistant Warden Promotion — The golfer is promoted to assistant warden for his bravery. Characters: Golfer Turned Prisoner, Guard
Location: Prison
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Riot and Kidnapping — The furious prisoner starts another riot, knocks out the golfer, and kidnaps his girlfriend. Characters: The Crazed Prisoner, Golfer Turned Prisoner, Guard
Location: Prison yard
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Punching Bag Counterattack — The golfer swings a punching bag on the elastic rope and knocks out the rioting prisoners. Characters: Golfer Turned Prisoner, Guard, The Crazed Prisoner
Location: Prison yard
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Dream Ends at Shed — After knocking himself out, the golfer wakes beside the shed; the prison events were a dream. Characters: Golfer Turned Prisoner, Guard
Location: Shed near the golf course