A veteran mercenary leader rebuilds his team to hunt down a rogue former co-founder threatening global security.
Story Structure — 4 Plot Phases
The Rogue Founder
The Expendables extract Doc from a prison train and intercept a bomb shipment in Somalia. They discover the arms dealer is Conrad Stonebanks, a presumed dead former co-founder. A fierce firefight erupts, leaving Caesar severely injured and forcing a retreat.
Key Events
Train Extraction Raid — Expendables extract Doc from a prison train during transfer. Characters: Barney Ross, Doc, Lee Christmas, Gunner Jensen, Toll RoadLocation: Dictator's Fortress Train
Bomb Interception Plan — Team reunites and plans to intercept a bomb shipment for a warlord. Characters: Barney Ross, Max Drummer, DocLocation: Somalia Drop Zone
Stonebanks Revelation — Barney discovers the arms trader is Conrad Stonebanks, a presumed dead former co-founder. Characters: Barney Ross, Conrad Stonebanks, Gunner JensenLocation: Somalia Drop Point
Somalia Firefight — Expendables kill Stonebanks' men, but Stonebanks shoots Caesar and drops a bomb. Characters: Barney Ross, Conrad Stonebanks, Gunner Jensen, Toll Road, Lee ChristmasLocation: Somalia Outskirts
Mission Assignment — CIA operative Max Drummer assigns Barney to capture Stonebanks for the International Criminal Court. Characters: Barney Ross, Max DrummerLocation: United States
Recruiting the New Guard
CIA operative Max Drummer assigns Barney to capture Stonebanks for trial. Blaming himself, Barney disbands the old squad and recruits younger mercenaries in Las Vegas. The new team infiltrates a Bucharest office to capture Stonebanks.
Key Events
Mission Assignment — CIA operative Max Drummer assigns Barney to capture Stonebanks for the International Criminal Court. Characters: Barney Ross, Max DrummerLocation: United States
Team Disbandment — Blaming himself for injuries, Barney disbands the Expendables and seeks a new team. Characters: Barney RossLocation: Las Vegas
New Recruits Assembly — Barney enlists Bonaparte to recruit younger mercenaries, including Thorn and Galgo. Characters: Barney Ross, Galgo, Thorn, Max DrummerLocation: Las Vegas
Bucharest Infiltration — Team infiltrates Stonebanks' office building and captures him after a firefight. Characters: Barney Ross, Conrad Stonebanks, Trench, Max DrummerLocation: Bucharest Office Building
Stonebanks Taunt — Stonebanks explains his betrayal and taunts Barney, who nearly kills him but stands down. Characters: Barney Ross, Conrad StonebanksLocation: Transit Van
The Azmenistan Siege
Stonebanks' ambush destroys their van and captures the new recruits. Barney accepts Galgo's help and launches a solo rescue mission in Azmenistan. Veterans and recruits initially clash but are convinced to unite against overwhelming odds.
Key Events
Stonebanks Taunt — Stonebanks explains his betrayal and taunts Barney, who nearly kills him but stands down. Characters: Barney Ross, Conrad StonebanksLocation: Transit Van
Van Ambush — Stonebanks' crew fires a missile at the van, throwing Barney into a river. Characters: Barney Ross, Conrad Stonebanks, Galgo, ThornLocation: River Road
Azmenistan Challenge — Stonebanks sends a video challenging Barney to rescue his captured team. Characters: Barney Ross, Conrad Stonebanks, GalgoLocation: Azmenistan
Rescue Mission — Team rescues recruits but faces a rigged explosive countdown. Characters: Barney Ross, Galgo, Conrad Stonebanks, ThornLocation: Azmenistan Building
Veteran-Recruit Conflict — Veterans and recruits initially fight each other before Barney convinces them to unite. Characters: Barney Ross, Galgo, Thorn, Lee ChristmasLocation: Azmenistan Interior
Jammer Deployment — Thorn uses a jammer to delay the explosive countdown, buying time for the team. Characters: Thorn, Conrad StonebanksLocation: Azmenistan Building
Final Showdown
The combined team fights through an army assault with tanks and helicopters. Thorn deploys a jammer to delay explosives while Drummer and Trench provide aerial support. Barney defeats Stonebanks in a rooftop duel, and the team escapes as the building collapses.
Key Events
Jammer Deployment — Thorn uses a jammer to delay the explosive countdown, buying time for the team. Characters: Thorn, Conrad StonebanksLocation: Azmenistan Building
Army Assault — Stonebanks orders the army to attack with full force while Drummer and Trench arrive. Characters: Barney Ross, Conrad Stonebanks, Max Drummer, TrenchLocation: Azmenistan Exterior
Evacuation Attempt — Drummer lands to evacuate the team as Stonebanks personally attacks Barney. Characters: Max Drummer, Trench, Galgo, ThornLocation: Building Rooftop
Hand-to-Hand Duel — Barney and Stonebanks engage in intense combat, both evenly matched. Characters: Barney Ross, Conrad StonebanksLocation: Building Rooftop
Stonebanks Execution — Barney gains the upper hand and coldly shoots Stonebanks at his mercy. Characters: Barney Ross, Conrad StonebanksLocation: Building Rooftop
Building Collapse — Jammer batteries die, causing the building to explode as the team escapes. Characters: Barney Ross, Max Drummer, Galgo, ThornLocation: Azmenistan
Team Reunion — Caesar recovers, Barney officially accepts the new recruits, and they celebrate. Characters: Barney Ross, Max Drummer, Galgo, Lee Christmas, DocLocation: Bar
Story Breakdown
Extraction and Discovery — The team initiates operations by rescuing a specialist and intercepting illegal arms, uncovering the true mastermind behind the threat.
Prison Train Raid — Barney leads a tactical assault to extract Doc from a moving fortress train.
Bomb Shipment Intercept — The squad tracks a weapons delivery in Somalia, revealing Stonebanks' survival.
Team Restructuring — Guilt over past failures prompts Barney to dissolve the original squad and assemble a fresh generation of fighters.
Squad Disbandment — Barney officially separates from the veteran team to take personal responsibility.
Mercenary Recruitment — New specialists are vetted and integrated into the operational framework.
Bucharest Capture — The newly formed unit executes a high-risk infiltration to apprehend the target in a foreign urban environment.
Office Infiltration — The team breaches a secure building to neutralize guards and secure the target.
Interrogation Taunt — Stonebanks psychologically pressures Barney during transit, testing his resolve.
Ambush and Rescue — A coordinated strike by enemy forces results in heavy casualties and forces a desperate counter-operation.
Van Missile Strike — An explosive attack destroys the transport vehicle and scatters the team.
Azmenistan Challenge — Stonebanks issues a direct provocation, demanding a rescue under timed conditions.
Siege and Unity — Internal friction threatens the mission until leadership forces a unified front against superior enemy numbers.
Veteran Recruit Clash — Conflicting tactics cause temporary infighting before strategic alignment is restored.
Final Confrontation — The climax features an all-out assault, a personal duel, and the ultimate neutralization of the primary threat.
Rooftop Hand Combat — Barney and Stonebanks engage in a brutal physical struggle with no weapons.
Stronghold Demolition — The facility collapses after the jammer fails, forcing a dramatic aerial escape.
Barney, Christmas and the rest of the team comes face-to-face with Conrad Stonebanks, who years ago co-founded The Expendables with Barney. Stonebanks subsequently became a ruthless arms trader and someone who Barney was forced to kill… or so he thought. Stonebanks, who eluded death once before, now is making it his mission to end The Expendables -- but Barney has other plans. Barney decides that he has to fight old blood with new blood, and brings in a new era of Expendables team members, recruiting individuals who are younger, faster and more tech-savvy. The latest mission becomes a clash of classic old-school style versus high-tech expertise in the Expendables’ most personal battle yet.