Story Structure — 5 Plot Phases
The Fly Patent Misunderstanding
The inventors discuss their fly-catching invention and the need to capture 100,000 flies for a patent. Crooks overhear the conversation and mistake the number for money.
Key Events
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Fly-Catching Invention — Curly and the other inventors work toward securing a patent for their invention. Characters: Curly
Location: Not specified
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Patent Requirement — The inventors discuss the requirement to capture 100,000 flies for the patent. Characters: Curly
Location: Not specified
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Conversation Overheard — A group of crooks overhears the conversation about the 100,000 flies. Characters: Curly
Location: Across the hallway
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Money Misunderstanding — The crooks mistakenly believe that Curly possesses $100,000. Characters: Curly
Location: Across the hallway
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Flirtatious Coercion — One crook uses flirtatious tactics to pressure Curly into surrendering the supposed money. Characters: Curly
Location: Across the hallway
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Flies Not Currency — The crook discovers that the 100,000 figure refers to flies rather than money. Characters: Curly
Location: Across the hallway
Pursued Through the Store
After learning that the figure concerns flies rather than currency, the crooks turn against the inventors. The inventors seek refuge in a sporting goods store, where escalating mishaps lead to the shooting of a mannequin.
Key Events
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Flies Not Currency — The crook discovers that the 100,000 figure refers to flies rather than money. Characters: Curly
Location: Across the hallway
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Crooks Begin Pursuit — The disappointed crook turns against the inventors and mobilizes the others to pursue them. Characters: Curly
Location: Not specified
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Sporting Goods Refuge — The inventors take refuge inside a sporting goods store. Characters: Curly
Location: Sporting goods store
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Store Mishaps — A series of mishaps unfolds while the inventors hide in the store. Characters: Curly
Location: Sporting goods store
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Mannequin Shot — Curly unintentionally shoots a mannequin, believing he has killed a person. Characters: Curly
Location: Sporting goods store
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Imagined Homicide — Curly and the other inventors remain unaware that the apparent victim is a mannequin. Characters: Curly
Location: Sporting goods store
The False Burial
Believing Curly has killed a person, the inventors carry the mannequin to a pet cemetery. Their attempt to conceal the imagined crime is observed by the night watchman.
Key Events
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Imagined Homicide — Curly and the other inventors remain unaware that the apparent victim is a mannequin. Characters: Curly
Location: Sporting goods store
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Burial Expedition — The inventors transport the mannequin to a nearby pet cemetery for burial. Characters: Curly
Location: Nearby pet cemetery
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Concealment Attempt — They attempt to conceal what they believe is evidence of a killing. Characters: Curly
Location: Pet cemetery
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Watchman Observes — The cemetery's night watchman observes the burial activities. Characters: Curly
Location: Pet cemetery
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Owner Alerted — The night watchman alerts the cemetery owner, Philip Black. Characters: Philip Black
Location: Pet cemetery
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Masquerade Gathering — Philip Black is attending a masquerade party with his associates. Characters: Philip Black
Location: Masquerade party
Masquerade at Midnight
The watchman alerts Philip Black while Black is attending a masquerade party with his associates. Black reaches the cemetery in a spooky guise and encounters the inventors.
Key Events
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Masquerade Gathering — Philip Black is attending a masquerade party with his associates. Characters: Philip Black
Location: Masquerade party
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Black Goes Cemetery — Philip Black arrives at the cemetery in a spooky guise and finds Curly during the burial attempt. Characters: Curly, Philip Black
Location: Pet cemetery
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Mannequin Disposal Chaos — The inventors try to dispose of the mannequin as chaos erupts around Black's encounter with them. Characters: Curly, Philip Black
Location: Pet cemetery
The Cemetery Escape
The attempted mannequin disposal descends into chaos when the cemetery's inhabitants emerge from their resting places. The inventors flee in terror.
Key Events
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Cemetery Inhabitants Rise — The cemetery's inhabitants unexpectedly emerge from their resting places. Characters: Curly, Philip Black
Location: Pet cemetery
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Terrified Escape — The inventors flee the cemetery in terror after the supernatural-looking emergence. Characters: Curly, Philip Black
Location: Pet cemetery