Story Structure — 5 Plot Phases
The Roadside Encounter
Orson Welles drives through the Irish countryside and picks up Sean Merriman, who has car trouble. Merriman begins recounting a strange event that occurred at the same location.
Key Events
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Welles Driving at Night — Orson Welles takes a break from filming and drives through the Irish countryside at night.
Location: Irish countryside
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Picking Up Merriman — Welles offers a ride to Sean Merriman, who has car trouble. Characters: Sean Merriman
Location: Irish countryside
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Merriman Begins Tale — Merriman starts recounting a strange event that occurred at the same location. Characters: Sean Merriman
Location: Car interior
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Flagging Down Campbell Women — Two Campbell women flag Merriman down on a rainy night and ask for a ride. Characters: Sean Merriman
Location: Rainy road
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Entering Glennascaul Manor — Merriman is invited into the manor for a drink by the Campbell women. Characters: Sean Merriman
Location: Glennascaul manor
The Ghostly Invitation
Merriman describes being flagged down by two Campbell women on a rainy night and invited into Glennascaul manor. Interactions revolve around a Chinese print and an engraved cigarette case.
Key Events
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Entering Glennascaul Manor — Merriman is invited into the manor for a drink by the Campbell women. Characters: Sean Merriman
Location: Glennascaul manor
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Chinese Print Discussion — The mother explains the print was a gift from the daughter's suitor who lived in China. Characters: Sean Merriman
Location: Glennascaul manor
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Cigarette Case Admiration — The daughter admires Merriman's engraved cigarette case left by his uncle. Characters: Sean Merriman
Location: Glennascaul manor
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Clock Strikes One — The grandfather clock striking one prompts Merriman to apologize and leave despite protests. Characters: Sean Merriman
Location: Glennascaul manor
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Merriman Departs — Merriman leaves the manor after the clock strikes, ignoring the daughter's pleas. Characters: Sean Merriman
Location: Glennascaul manor grounds
The Haunted Return
After leaving, Merriman returns for his cigarette case to find the manor locked, decayed, and deserted. He investigates with a real estate agent and re-enters the ruined building.
Key Events
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Merriman Departs — Merriman leaves the manor after the clock strikes, ignoring the daughter's pleas. Characters: Sean Merriman
Location: Glennascaul manor grounds
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Realizing Lost Case — Merriman realizes he left his cigarette case behind and decides to return. Characters: Sean Merriman
Location: Roadside
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Returning to Manor — Merriman returns immediately but finds the manor inexplicably locked up and deserted. Characters: Sean Merriman
Location: Glennascaul manor
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Manor Decay Observed — The manor appears decayed and abandoned, contradicting his recent visit. Characters: Sean Merriman
Location: Glennascaul manor exterior
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Meeting Real Estate Agent — Merriman tracks down a real estate agent and is lent a set of keys to the ruined manor. Characters: Sean Merriman
Location: Dublin
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Re-entering Glennascaul — Merriman re-enters the manor with the agent's keys and hears whispered voices. Characters: Sean Merriman
Location: Glennascaul manor interior
The Supernatural Revelation
Inside the manor, Merriman discovers only his old footprints in the dust and finds the cigarette case on the mantle. Phantom clock chimes force him to flee as the daughter's voice pleads.
Key Events
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Re-entering Glennascaul — Merriman re-enters the manor with the agent's keys and hears whispered voices. Characters: Sean Merriman
Location: Glennascaul manor interior
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Dust Footprints Found — He finds all furnishings gone and sees only his own footprints from the previous visit in the dust. Characters: Sean Merriman
Location: Glennascaul manor interior
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Cigarette Case on Mantle — The cigarette case is discovered resting on the fireplace mantle. Characters: Sean Merriman
Location: Glennascaul manor interior
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Phantom Clock Chimes — Merriman hears the chimes of a clock that is no longer there and flees the house. Characters: Sean Merriman
Location: Glennascaul manor interior
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Daughter's Voice Plea — The voice of the daughter cries out, asking if he will come back. Characters: Sean Merriman
Location: Glennascaul manor grounds
The Final Drive
Merriman concludes his tale and shows the case to Welles, who becomes spooked. Welles drops Merriman off, leaves in a hurry, and speeds past two women while hiding his face.
Key Events
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Daughter's Voice Plea — The voice of the daughter cries out, asking if he will come back. Characters: Sean Merriman
Location: Glennascaul manor grounds
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Welles Spooked by Tale — Merriman shows the case to Welles, who is now sufficiently spooked by the story. Characters: Sean Merriman
Location: Car interior
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Welles Drops Merriman Off — Welles drops Merriman at his home and prepares to leave. Characters: Sean Merriman
Location: Merriman's home
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Speeding Past Women — Welles passes two women waving for a ride, recognizes the actor, and speeds past hiding his face.
Location: Irish countryside
Orson Welles, taking a break from the filming of "Othello," is driving in the Irish countryside one night when he offers a ride to a man with car trouble. The man relays to Welles a strange tale of an encounter he had once before at the same isolated location.