Story Structure — 5 Plot Phases
Colonies Beneath the Ruins
Two colonies founded as refuges from Earth's wars become locked in a century-long conflict. Their cities collapse, and children inherit a war they never chose.
Key Events
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Late Twenty-Sixth Century — The story is set in the late twenty-sixth century on a distant planet.
Location: Distant planet
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Colonies Founded as Refuge — Two human colonies are founded as refuges from the wars of Earth.
Location: Distant planet
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The Refuge Vision Fails — The colonies abandon their original vision and begin fighting one another.
Location: The two colonies
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A Hundred-Year War — The conflict develops into a hundred-year war between the colonies.
Location: The two colonies
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Cities Reduced to Rubble — The prolonged war destroys the once-mighty cities of both sides.
Location: The colony cities
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Teenage Armies Remain — The great armies disappear, leaving orphaned teenagers to fight and die.
Location: The warfront
Brecca's Last Weapon
Brecca and technologically advanced Obsidian are defined as opposing powers. With conventional strength exhausted, Brecca turns to the ancient nuclear weapon Warhammer.
Key Events
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Another Generation at Risk — The continuing war threatens another entire generation of children.
Location: The war-torn colonies
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The Stone Walls of Brecca — Brecca is presented as a stone-walled city and northern neighbor of Obsidian.
Location: Brecca
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Obsidian's Black Glass Cities — Obsidian is defined by black glass cities and unfathomable technology.
Location: Obsidian
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Technology Becomes a Relic — The war continues through the remnants of once-mighty technologies.
Location: The war zone
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A War-Ending Plan — Brecca's military leadership decides to use its last ancient weapon to end the war.
Location: Brecca
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The Warhammer Weapon — Warhammer is revealed as a century-old nuclear weapon designed to cripple Obsidian's technology.
Location: Brecca
A Team for Impossible Ground
Evans, Sutherland, and Abel are assembled for the mission. Their different abilities support an attempt to reach an enemy city previously beyond Brecca's military power.
Key Events
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The Small Team Forms — Evans, Sutherland, and Abel are selected for the dangerous mission toward Obsidian. Characters: Evans, Sutherland, Abel
Location: Brecca
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Sutherland Joins the Mission — Sutherland joins as the loyal soldier assigned to accompany the mission. Characters: Sutherland
Location: Brecca
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Abel Brings Computer Warfare — Abel contributes her mastery of a dying art of computer warfare. Characters: Abel
Location: Brecca
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Abel's Lethal Skill — Abel channels energy into lethal forms through her ancient skills. Characters: Abel
Location: Brecca
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Evans Chooses Peace — Evans is identified as a celebrated warrior who has learned that peace is greater than victory. Characters: Evans
Location: Brecca
Across the Divided Front
The team carries Warhammer toward Obsidian and battles through its defenses. The mission is complicated by conflict among Breccan people themselves.
Key Events
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The Team Moves Toward Obsidian — The small team begins the journey to deliver Warhammer to Obsidian. Characters: Evans, Sutherland, Abel
Location: The route to Obsidian
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Battle Through Enemy Defenses — The team battles its way toward the heavily defended enemy city. Characters: Evans, Sutherland, Abel
Location: Obsidian's defenses
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Breccan Conflict Closes In — The mission faces opposition not only from Obsidian but also from divided Breccan people. Characters: Evans, Sutherland, Abel
Location: The route to Obsidian
At Obsidian's Threshold
The team reaches the decisive stage of its attempt to cripple Obsidian's technology. The available synopsis establishes the objective but does not specify the final outcome.
Key Events
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The Unreachable City — The team approaches the enemy city that earlier forces failed to reach. Characters: Evans, Sutherland, Abel
Location: Obsidian
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The War's Final Objective — The team reaches the decisive stage of its attempt to use Warhammer against Obsidian's technology. Characters: Evans, Sutherland, Abel
Location: Obsidian
Earth is in a state of constant war and two colonies of humans have been sent to a far away world. The colonists create a new civilization but have inherited the worst traits of their forebears and war breaks out leaving the new cities in ruins. It falls to a bunch of teens to bring peace to the colony - but will they?