Story Structure — 5 Plot Phases
The Farmhouse Encounter
Khoma and two fellow students become lost while traveling home. At a farmhouse, the old woman seduces Khoma and reveals her supernatural power by riding him through the night.
Key Events
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Seminary Students Depart — Seminary students leave for vacation and travel through the countryside. Characters: Khoma Brut
Location: Road from Kiev
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Lost in the Countryside — Three students become lost in the countryside during the night. Characters: Khoma Brut
Location: Countryside road
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Shelter at the Farmhouse — The old woman agrees to shelter the travelers in separate areas of the farm. Characters: Khoma Brut, Witch
Location: Farmhouse gate
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Seduction in the Barn — The old woman attempts to seduce Khoma, but he refuses her. Characters: Khoma Brut, Witch
Location: Farm barn
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The Bewitched Ride — The Witch hypnotizes Khoma and rides him across the countryside like a horse. Characters: Khoma Brut, Witch
Location: Night countryside
A Deadly Assignment
Khoma returns to the seminary but is sent to pray for a wealthy dying daughter. He discovers that the dead girl is the Witch and is ordered to keep vigil for three nights.
Key Events
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The Witch Revealed — Khoma invokes Christ, forces a landing, and beats the Witch until she becomes young. Characters: Khoma Brut, Witch
Location: Countryside field
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Return to the Seminary — Terrified, Khoma runs back to the seminary after the encounter. Characters: Khoma Brut
Location: Seminary
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The Requested Prayers — The rector tells Khoma that a dying wealthy daughter specifically requested his prayers. Characters: Khoma Brut
Location: Seminary
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The Dead Witch Returns — The girl dies before Khoma arrives, and he recognizes her as the Witch. Characters: Khoma Brut, Witch
Location: Farmhouse
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The Three-Night Order — Khoma is promised a reward and threatened with punishment if he refuses the three-night vigil. Characters: Khoma Brut
Location: Farmhouse
The First Chapel Night
Locked inside the chapel, Khoma prays beside the corpse. The Witch awakens and hunts him, but the sacred chalk circle protects him until the rooster crows.
Key Events
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The Three-Night Order — Khoma is promised a reward and threatened with punishment if he refuses the three-night vigil. Characters: Khoma Brut
Location: Farmhouse
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The Huntsman's Tale — Villagers describe a huntsman bewitched by the girl, recalling Khoma's own encounter. Characters: Khoma Brut
Location: Village
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First Chapel Vigil — Khoma lights the candles, draws a chalk circle, and begins praying beside the corpse. Characters: Khoma Brut, Witch
Location: Chapel
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The Corpse Awakens — The Witch rises from the coffin and searches for Khoma but cannot cross the chalk circle. Characters: Khoma Brut, Witch
Location: Chapel
The Circle Weakens
Khoma drinks before the second vigil and faces a flying coffin and the Witch's curse. His hair turns grey, and his desperate attempt to escape is forcibly stopped.
Key Events
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Second Vigil Begins — After drinking, Khoma redraws the sacred circle and resumes his prayers. Characters: Khoma Brut, Witch
Location: Chapel
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Flying Coffin Assault — The coffin rises and strikes the barrier while the Witch flies around the circle calling Khoma's name. Characters: Khoma Brut, Witch
Location: Chapel
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Khoma's Hair Turns Grey — The Witch attempts to curse Khoma, causing his hair to turn grey. Characters: Khoma Brut, Witch
Location: Chapel
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Escape Is Denied — Khoma pleads to leave, attempts escape, and is brought back to the farm. Characters: Khoma Brut
Location: Farmhouse
Viy's Fatal Gaze
During the final vigil, the Witch summons demons and Viy. Khoma looks at Viy, the demons attack, and the aftermath leaves Khoma motionless while the chapel falls silent.
Key Events
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Third Vigil Begins — A drunken Khoma draws the sacred circle again and begins the final prayers. Characters: Khoma Brut, Witch
Location: Chapel
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Viy Enters the Chapel — The Witch summons demonic figures and Viy, who points at Khoma after Khoma makes eye contact. Characters: Khoma Brut, Witch
Location: Chapel
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Khoma's Final Defeat — The demons attack Khoma, then flee at the rooster's crow; the Witch returns to the coffin. Characters: Khoma Brut, Witch
Location: Chapel
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The Rector Finds Khoma — The Witch's coffin falls apart, and the rector finds Khoma motionless on the floor. Characters: Khoma Brut
Location: Chapel
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Uncertain Mourning — One friend proposes drinking to Khoma's memory, while the other doubts that he is dead.
Location: Seminary