Story Structure — 4 Plot Phases
Dynasty Foundations
The pilot introduces the Caudwell mining family and their staff. Greg's disability and Simon's employment establish the household's power dynamics and hidden tensions.
Key Events
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Family Introduction — Opening scene establishes the dysfunctional mining family. Characters: Greg, Simon, Lipton, Pilot
Location: Caudwell Estate
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Mining Accident Aftermath — Greg's disability from a past mining accident is revealed. Characters: Greg
Location: Hospital Ward
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Caudwell Estate — Primary setting for all family and staff interactions. Characters: Greg, Simon, Lipton, Pilot
Location: Caudwell Estate
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Household Staff Dynamics — Staff navigate hierarchy and unspoken tensions. Characters: Simon, Lipton
Location: Kitchen Hallway
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Mining Site — Origin of Greg's disability and family wealth source. Characters: Greg
Location: Mining Site
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Wheelchair — Mobility aid symbolizing Greg's physical limitation. Characters: Greg
Location: Hospital Ward
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Service Uniforms — Attire denoting staff hierarchy and domestic roles. Characters: Simon, Lipton
Location: Kitchen Hallway
Schemes and Seductions
Family members manipulate staff to uncover the patriarch's will. Simon is bribed to spread rumors, successfully removing the nurse and shifting household control.
Key Events
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Household Staff Dynamics — Staff navigate hierarchy and unspoken tensions. Characters: Simon, Lipton
Location: Kitchen Hallway
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Will Revelation — Patriarch leaves everything to his nurse, shocking the family. Characters: Greg, Simon
Location: Study Room
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Bribery Scheme — Simon is bribed to spread false rumors about the nurse. Characters: Simon
Location: Garden Path
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Priest's Residence — Location where family secrets are extracted. Characters: Lipton
Location: Priest's Residence
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Garden Area — Simon's workspace and meeting spot for schemes. Characters: Simon
Location: Garden Area
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Will Document — Legal paper redirecting family fortune away from heirs. Characters: Greg, Simon
Location: Study Room
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Bribe Money — Currency used to manipulate Simon into spreading rumors. Characters: Simon
Location: Garden Path
Intrigue and Mishaps
Internal conflicts escalate as traditions are disrupted. A trick leads to a physical incident, while staff navigate blame and shifting loyalties within the estate.
Key Events
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Nurse Dismissal — False rumors successfully poison the patriarch's relationship. Characters: Simon, Greg
Location: Nurse's Quarters
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Piano Attempt — Efforts to restore family traditions face internal resistance. Characters: Greg
Location: Music Room
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Boule Ball Incident — A trick leads to a physical mishap and blame assignment. Characters: Greg, Simon
Location: Boule Court
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Piano Room — Space for attempted family tradition restoration. Characters: Greg
Location: Piano Room
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Boule Court — Outdoor area where the trick incident occurs. Characters: Greg, Simon
Location: Boule Court
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Dismissal Letter — Official notice ending the nurse's employment. Characters: Simon, Greg
Location: Nurse's Quarters
Legacy and Exposure
The patriarch announces his cryogenic plans, redirecting the fortune. A hidden portrait reveals past institutionalization, culminating in a peak of family dysfunction.
Key Events
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Patriarch's Announcement — Patriarch decides to leave everything to a college for cryonics. Characters: Greg, Simon, Lipton
Location: Main Hall
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Cryogenic Plan — Plans to freeze the patriarch are finalized. Characters: Greg
Location: Medical Wing
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Mental Hospital Portrait — A hidden portrait reveals past institutionalization. Characters: Greg, Pilot
Location: Gallery Wall
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Portrait — Hidden artwork exposing past mental health struggles. Characters: Greg, Pilot
Location: Gallery Wall
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Cryogenic Machine — Technology proposed for patriarch's post-death preservation. Characters: Greg
Location: Medical Wing
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Family Dysfunction Peak — Climactic exposure of secrets and shifting alliances. Characters: Greg, Simon, Lipton, Pilot
Location: Main Hall
A dysfunctional, wealthy mining dynasty, with an ailing patriarch and some greedy siblings. A peculiarly British take on telenovela style melodramas, played for laughs.