Character Relationship Map: Jumper

Jumper (2008) Poster

Jumper (2008) character relationship network mapped with AI analysis. Explore the connections, alliances, and conflicts between characters.

Characters

Story Dynamics

Alliances, conflicts, and narrative interactions that evolve throughout the story.

Story Analysis

A young teleporting fugitive is drawn into a war with the Paladins and must choose responsibility, loyalty, and mercy.

Plot Progression

  1. The First Jump — David discovers teleportation after falling into the Huron River. He escapes his abusive home and begins using the ability to rob bank vaults.
  2. A Hunter Appears — David's carefree life is disrupted when Roland confronts him as the leader of the anti-Jumper Paladins. David retreats to his childhood home and then travels to Rome.
  3. Secrets In The Desert — Griffin rescues David and introduces him to the hidden conflict between Jumpers and Paladins. David learns that his absent mother occupies a high position among his enemies.
  4. The Broken Alliance — David and Griffin form a partnership against Roland, but the Paladins invade Griffin's lair. Their disagreement over a bomb and a captive companion turns the alliance into a fight.
  5. Mercy Across Worlds — David escapes capture by transporting an entire apartment into the Huron River. He defeats Roland without killing him, says farewell to his mother, and leaves with his companion.

Directed by Doug Liman

Jumper (2008) · 6.2/10 · action, adventure, science-fiction

Content sources

Plot analysis generated from content on Wikipedia, licensed under CC BY-SA 4.0.

Related entry on Wikidata (Q541079), public domain (CC0).