Shakma (1990) character relationship network mapped with AI analysis. Explore the connections, alliances, and conflicts between characters.
Medical student and owner of the baboon Shakma. He refuses to euthanize the creature after a failed experiment by Professor Sorenson. Trapped in a deadly LARP orchestrated by Sorenson, Sam fights to s...
A fellow student participating in Sorenson's LARP. She collaborates with Sam to evade Shakma, retrieves a strobe light to temporarily blind the beast, and helps clear obstacles. She is ultimately kill...
Richard's younger sister and the designated target on the top floor of the LARP. After Sam warns her, she leaves a note and ventures out to locate her brother's body, where she is killed by Shakma.
A student participating in the LARP. He is killed while using the elevator, an event that inadvertently grants Shakma access to the sixth floor.
A student participating in the LARP. He ventures into the fifth-floor specimen room and is killed by Shakma, triggering the first fatal incident of the game.
A student participating in the LARP. Ordered by Sorenson to investigate Bradley's disappearance, he is killed by Shakma. His body is later discovered by Tracy and Kim.
Richard's girlfriend. Her car is parked outside the locked building. Sam attempts to attract her attention to call for help, but she leaves before she can be reached.
Family, romantic, and professional connections based on plot evidence.
Laura is identified as Richard's girlfriend, and her car is parked outside the locked building.
The plot identifies Kim as Richard's younger sister.
Alliances, conflicts, and narrative interactions that evolve throughout the story.
Bradley and Sam are both listed among the students participating in the game.
Gary and Sam are both listed as participants in the live-action role-playing game.
Sam goes to the top floor to warn Kim and deliberately does not tell her that Richard has died.
Kim leaves to find Richard and is killed by Shakma after discovering Richard's body.
Gary is killed while using the elevator, allowing Shakma to reach the sixth floor.
Richard investigates Bradley's disappearance and is killed by Shakma; his mutilated body is later found.
Shakma kills Bradley when Bradley enters the fifth-floor specimen room.
Tracy blinds Shakma temporarily with a strobe light and holds the specimen-room door shut against him.
Sam and Tracy evade Shakma together, use the strobe light, and repeatedly help each other escape.
The plot identifies Shakma as a hamadryas baboon belonging to Sam.
A failed medical experiment turns a locked student game into a lethal struggle between Sam and the animal he cannot abandon.
Directed by Hugh Parks
Shakma (1990) · 5.5/10 · horror, science-fiction
Plot analysis generated from content on Wikipedia, licensed under CC BY-SA 4.0.
Related entry on Wikidata (Q7462963), public domain (CC0).