Plot Analysis Summary
A light comedy tracking students who find a marijuana crop, sell it cheaply, and face the owner's return during a major sporting event.
Story Structure — 4 Plot Phases
The Abandoned Flat Discovery
Five students move into a seemingly abandoned flat with active power. They explore the basement and uncover a hidden marijuana crop, sparking immediate euphoria.
Key Events
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Students Move into Flat — Five students discover and occupy a seemingly abandoned flat with active power. Location: Abandoned flat
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Basement Discovery — Students explore the basement and uncover hidden infrastructure. Location: Flat basement
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Marijuana Crop Found — Students discover a large crop of marijuana growing in the basement. Location: Flat basement
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Euphoria Sets In — Students experience euphoria upon realizing the crop's potential value. Location: Flat basement
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Financial Dreams Emerge — Dreams of financial freedom begin to dominate the students' thoughts. Location: Flat living area
Greed Over Paranoia
Despite initial fears about ethics and risks, the students prioritize financial freedom. They make the impulsive decision to sell the entire harvest for a drastically underpriced amount.
Key Events
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Financial Dreams Emerge — Dreams of financial freedom begin to dominate the students' thoughts. Location: Flat living area
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Paranoia About Risks — Students express paranoia regarding the ethics and risks of selling the crop. Location: Flat living area
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Decision to Sell — Greed overtakes caution, and the students decide to sell the entire harvest. Location: Flat living area
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Sale for $50,000 — Students foolishly sell the entire crop for a significantly underpriced amount. Location: City streets
The Owner's Return
Kevin, the crop's owner, appears and confronts the students. Terrified of retaliation, they lock him in the basement, shifting the narrative into a tense standoff.
Key Events
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Kevin Appears — The crop's owner, Kevin, arrives and confronts the students. Characters: Kevin
Location: Flat basement
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Fear for Lives — Students become terrified of Kevin's potential retaliation. Location: Flat basement
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Kevin Locked in Basement — Students lock Kevin in the basement to neutralize the threat. Characters: Kevin
Location: Flat basement
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Rugby Final Backdrop — The city's biggest sporting event, the NZ rugby championship final, begins. Location: City
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Navigating Fear and Money — Students balance their newfound cash with the anxiety of Kevin's captivity. Location: Flat living area
Rugby Backdrop and Resolution
Events unfold against the city's major rugby championship final. The students navigate the fallout of their sale, resolve the basement captivity, and return to a stabilized routine.
Key Events
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Navigating Fear and Money — Students balance their newfound cash with the anxiety of Kevin's captivity. Location: Flat living area
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Kevin's Captivity — Kevin remains confined in the basement, plotting or waiting. Characters: Kevin
Location: Flat basement
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Tension During Rugby Final — Concurrent events heighten the stakes as the rugby final reaches its peak. Characters: Kevin
Location: Flat
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Confronting Consequences — Students realize the full weight of their unethical decision. Location: Flat living area
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Basement Standoff Resolution — The immediate threat of Kevin is resolved through negotiation or escape. Characters: Kevin
Location: Flat basement
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Aftermath of Sale — Students deal with the lingering effects of their financial windfall. Location: Flat living area
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Return to Normalcy — Life settles back into routine, marked by the lessons learned. Location: Flat
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Rugby Final Conclusion — The sporting event concludes, mirroring the resolution of the students' ordeal. Location: City
This dark comedy is set in Dunedin, New Zealand. A university student finds an old "abandoned" house and proceeds to invite other students to share. It even has running electricity. But what is the catch?