Like Mike (2002) character relationship network mapped with AI analysis. Explore the connections, alliances, and conflicts between characters.
Orphan who discovers magical MJ sneakers and joins the LA Knights basketball team.
Calvin's best friend and orphanage roommate who supports his dreams.
Corrupt orphanage director exploiting Calvin for financial gain.
Calvin's best friend and fellow orphanage resident.
LA Knights coach who mentors Calvin and manages the team.
Family, romantic, and professional connections based on plot evidence.
Coach Wagner recognizes Calvin's basketball knowledge, gives him an opportunity to play, and later manages his role on the team.
Reg lives under Bittleman's direction at the orphanage and is included among the children required to sell chocolate.
Bittleman is the orphanage director and makes the children, including Murph, sell chocolate after basketball games.
Alliances, conflicts, and narrative interactions that evolve throughout the story.
Bittleman forces the orphanage children to sell chocolate and later attempts to control Calvin's basketball earnings.
Murph and Reg both live in the orphanage with Calvin and participate in the children's effort to recover the sneakers.
Reg is identified as one of Calvin's two best friends and lives with him at the orphanage.
The plot identifies Murph as one of Calvin's two best friends and shows them living together in the orphanage.
An orphan's magical basketball opportunity becomes a test of friendship, teamwork, exploitation, and belonging.
Directed by John Schultz
Like Mike (2002) · 6.1/10 · comedy, family, fantasy
Plot analysis generated from content on Wikipedia, licensed under CC BY-SA 4.0.
Related entry on Wikidata (Q1752897), public domain (CC0).