Story Structure — 5 Plot Phases
The Cluster And Its Legacy
The reference establishes the Joker Star Cluster, its four systems, and the periodic passage of Stant. It then introduces the former Super Empire and its advanced civilization.
Key Events
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Joker Star Cluster — The stories take place across the Joker Star Cluster.
Location: Joker Star Cluster
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Four Star Systems — The cluster contains Eastern, Western, Southern, and Northern star systems.
Location: Joker Star Cluster
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Stant Comet Route — Stant is a large comet that passes through the sector every 1,500 years.
Location: Joker Star Cluster
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Super Empire Expansion — The Farus Di Kanon Empire controlled all four systems in the distant past.
Location: Joker Star Cluster
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Advanced Imperial Technology — The Super Empire possessed technology far beyond what later civilizations knew.
Location: Super Empire
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Deep Space Exploration — Imperial explorers traveled to the far reaches of the Joker Cluster.
Location: Far reaches of the Joker Cluster
Collapse Of The Super Empire
Internal strife causes the Super Empire to collapse. Explorers are recalled, civilization turns toward survival, and important knowledge is lost.
Key Events
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Imperial Internal Strife — Internal conflict contributed to the collapse of the empire around 9000 AD.
Location: Super Empire
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Explorers Recalled — The empire called its explorers home after the collapse began.
Location: Joker Star Cluster
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Civilization Turns To Survival — Remaining civilization focused mainly on survival after the imperial collapse.
Location: Joker Star Cluster
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Loss Of Knowledge — Much former technology and knowledge disappeared over time.
Location: Joker Star Cluster
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JC Era Established — Imperial families established the JC era as a common chronological framework.
Location: Joker Star Cluster
A Calendar Without Peace
The imperial families establish the JC era to create a shared framework for the nations. The calendar is adopted, but lasting peace remains unattained.
Key Events
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JC Era Established — Imperial families established the JC era as a common chronological framework.
Location: Joker Star Cluster
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Peace Calendar Adopted — The calendar was adopted to encourage lasting peace among nations.
Location: Joker Star Cluster
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Peace Remains Unfulfilled — Despite the shared calendar, the dream of peace was never realized.
Location: Joker Star Cluster
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JC 2988 Begins — The first story begins in JC 2988, when interstellar travel is common.
Location: Joker Star Cluster
Machines Of The Battlefield
By JC 2988, interstellar travel is common and warfare remains widespread. Mortar heads and Fatimas define the military structure of the setting.
Key Events
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JC 2988 Begins — The first story begins in JC 2988, when interstellar travel is common.
Location: Joker Star Cluster
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Interstellar Travel — Interstellar travel has become a normal feature of the setting.
Location: Joker Star Cluster
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Fatima Copilots — Genetically engineered Fatimas serve as necessary copilots for mortar heads.
Location: Military battlefields
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Mortar Head Warfare — Mortar heads dominate warfare and require exceptional control skills.
Location: Military battlefields
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Mental Machine Integration — Fatimas mentally merge with machine systems to manage weapons and communications.
Location: Military battlefields
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Nations Continue Warfare — Warfare between nations remains commonplace, while few still hope for peace.
Location: Joker Star Cluster
Names Across Later Lore
The reference closes by noting later terminology changes connected to GothicMade. Mortar Heads become GTMs, while Fatimas become Automatic Flowers.
Key Events
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Nations Continue Warfare — Warfare between nations remains commonplace, while few still hope for peace.
Location: Joker Star Cluster
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Setting Terminology Updated — Later lore renames Mortar Heads as GTMs and Fatimas as Automatic Flowers.
Location: Joker Star Cluster
Among the 5 star systems known as the Joker Systems, there are many kingdoms. There are knights within the kingdoms and these knights who control giant robots, Mortar Heads, are called Headliners. Bound to the knights are fatimas. Human in appearance and mind, the fatimas (mostly female) possess expanded physical capabilities and make it possible for a Headliner to control a Mortar Head. Fatimas cannot reproduce. All this is overseen by Emperor Amaterasu and his Mirage Knights.