Story Structure — 5 Plot Phases
Flight from the Mob
An injured Brechene is hurried away from a hostile town. He reaches the Hanley farmhouse, where Ellen and her husband treat him, but his denial of a connection has consequences for her husband.
Key Events
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Mob Threatens Brechene — A hostile crowd wants to burn the injured Brechene alive.
Location: Hostile town
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Flight Despite Injury — Brechene insists on moving on despite his injuries and exhaustion.
Location: Road from the town
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Farmhouse Refuge — Ellen and her husband take in Brechene and treat his injuries. Characters: Ellen Hanley
Location: Hanley farmhouse
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Law Over Mob Justice — Ellen's former-Confederate husband argues that the law, not a mob, should decide justice. Characters: Ellen Hanley
Location: Hanley farmhouse
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Brechene Denies Connection — Brechene denies any connection to the man who helped him.
Location: Unspecified
Ellen Seeks Her Husband
Authorities imprison Ellen's husband after questioning him about Brechene and other fugitives. Ellen learns his death sentence has been commuted, but is denied information about his location.
Key Events
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Brechene Denies Connection — Brechene denies any connection to the man who helped him.
Location: Unspecified
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Husband Imprisoned — Authorities question Ellen's husband about Brechene and other fugitives, then imprison him. Characters: Ellen Hanley
Location: Unspecified
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Sentence Commuted — Ellen learns her husband's death sentence is commuted to imprisonment. Characters: Ellen Hanley
Location: Unspecified
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Prison Location Withheld — Ellen is refused information about where her husband is being held. Characters: Ellen Hanley
Location: Unspecified
Discipline Behind Walls
New prisoners face harsh rules, scarce water, and dangerous cistern labor under Voorhees's oversight. Nye refuses to return to the work, while Pelham helps a dying prisoner despite Redfield's warning.
Key Events
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Prisoners Face Hardship — New prisoners encounter harsh discipline, scarce water, and dangerous labor. Characters: Lt. Tod Voorhees, George Redfield
Location: Remote prison
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Nye Refuses Cistern Work — Distressed by the cistern's noise, Nye refuses to return to the work. Characters: Lt. Tod Voorhees, George Redfield, George Nye
Location: Prison cistern
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Pelham Aids Prisoner — Pelham helps a dying prisoner despite Redfield's warning of their ongoing conflict. Characters: George Redfield, Dr. Pelham
Location: Remote prison
A Route Through the Desert
A completed tunnel and Mott's directions make escape possible, though guards, a cliff, the desert, and the Pimas remain dangers. Hall is caught, and the other fugitives ride out with guns and water as a storm threatens their route.
Key Events
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Tunnel Breakthrough — A tunnel is completed, creating a possible escape route.
Location: Remote prison
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Mott's Desert Directions — Directions scratched on a door indicate a route across the desert. Characters: Dan Mott
Location: Prison
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Escape Risks Gather — Prisoners weigh escape against guards, a cliff, the desert, and the Pimas.
Location: Remote prison
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Supplies Sought — One prisoner risks entering the Commandant's office to obtain supplies.
Location: Commandant's office
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Hall Is Captured — Jumper Hall is caught during the escape and does not get out. Characters: Jumper Hall
Location: Escape route
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Fugitives Ride Out — The remaining fugitives ride away with guns and water. Characters: Dan Mott
Location: Beyond the prison
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Storm Threatens Route — A storm threatens to erase the fugitives' route through the desert.
Location: Desert
The Water Emergency
A guard's death raises fears that typhus has contaminated the prison water. The supply is emptied, leaving the facility dependent on finding fresh water; the available account ends during this emergency.
Key Events
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Waiting or Getting Lost — One fugitive insists on waiting for pursuers rather than risking getting lost.
Location: Desert
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Prison Water Crisis — After a guard dies, officials fear typhus in the water; the supply is emptied. Characters: Lt. Tod Voorhees, George Redfield
Location: Remote prison