Story Structure — 5 Plot Phases
The Curse Begins
Alan Parrish discovers Jumanji and is tragically trapped in the game, leaving his town and family behind.
Key Events
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Alan Finds Jumanji — Alan finds the buried board game after escaping bullies. Characters: Alan Parrish
Location: Construction Site
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Alan Trapped in Game — Alan is sucked into the game after a dice roll. Characters: Alan Parrish, Sarah Whittle
Location: Parrish Mansion
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Shepherd Siblings Arrive — Judy and Peter move in with Aunt Nora after parents' death. Characters: Judy, Peter, Nora
Location: Parrish Mansion
The New Players
Twenty-six years later, Judy and Peter Shepherd inherit the house and unknowingly restart the game's chaos.
Key Events
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Shepherd Siblings Arrive — Judy and Peter move in with Aunt Nora after parents' death. Characters: Judy, Peter, Nora
Location: Parrish Mansion
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Game Summoned Again — Children discover and start playing Jumanji in the attic. Characters: Judy, Peter
Location: Attic
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Alan Released — Peter rolls a five, releasing adult Alan from the game. Characters: Peter, Alan Parrish
Location: Abandoned Shoe Factory
The Hunter Returns
Alan is released but brings danger with him as Van Pelt hunts them, forcing the group to seek Sarah's help.
Key Events
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Van Pelt Released — Alan's turn summons the hunter Van Pelt into reality. Characters: Alan Parrish, Van Pelt / Sam Parrish
Location: Parrish Mansion
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Locating Sarah — The trio persuades traumatized Sarah to help finish the game. Characters: Alan Parrish, Judy, Peter, Sarah Whittle
Location: Sarah's Home
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Animal Stampede — Judy's roll causes a stampede that steals the game. Characters: Judy, Alan Parrish
Location: Brantford Town
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Peter's Punishment — Peter cheats and transforms into a baboon as punishment. Characters: Peter, Carl Bentley
Location: Street
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Van Pelt Steals Game — Van Pelt snatches the game during the chaos. Characters: Van Pelt / Sam Parrish, Judy, Peter
Location: Town Square
Race Against Time
The quartet battles Van Pelt and overcomes Peter's punishment to reclaim the game and face the final challenges.
Key Events
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Battle at Discount Store — The group battles Van Pelt to reclaim the game. Characters: Peter, Sarah Whittle, Judy, Van Pelt / Sam Parrish, Alan Parrish
Location: Discount Store
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Alan Identified — Alan reveals his identity to Carl, securing his release. Characters: Alan Parrish, Carl Bentley
Location: Store Exterior
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Final Calamities — Quartet releases more calamities while trying to win. Characters: Alan Parrish, Sarah Whittle, Judy, Peter
Location: Parrish Mansion
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Alan Wins Game — Alan drops the dice and wins, nullifying the game's effects. Characters: Alan Parrish
Location: Parrish Mansion
A Second Chance
Alan wins the game, restores the timeline, saves his friends' parents, and finds happiness with Sarah.
Key Events
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Alan Wins Game — Alan drops the dice and wins, nullifying the game's effects. Characters: Alan Parrish
Location: Parrish Mansion
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Time Travel Reconciliation — Alan returns to 1969 to reconcile with his father. Characters: Alan Parrish, Van Pelt / Sam Parrish, Sarah Whittle
Location: 1969 Brantford
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Jumanji Destroyed — Alan and Sarah throw the game into the river. Characters: Alan Parrish, Sarah Whittle
Location: River
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New Timeline Established — Alan meets Judy and Peter's living parents and saves them. Characters: Alan Parrish, Sarah Whittle, Judy, Peter, Carl Bentley
Location: Christmas Party
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Game Found Again — The game is found partially buried in sand on a beach.
Location: Beach
When siblings Judy and Peter discover an enchanted board game that opens the door to a magical world, they unwittingly invite Alan -- an adult who's been trapped inside the game for 26 years -- into their living room. Alan's only hope for freedom is to finish the game, which proves risky as all three find themselves running from giant rhinoceroses, evil monkeys and other terrifying creatures.