Story Structure — 5 Plot Phases
Money Beneath the Oil Drum
Mackin returns after two months to recover hidden money. The organization is trying to remain unnoticed while its newly acquired grocery chain loses money.
Key Events
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Mackin Returns for Money — Mackin returns after two months to collect money concealed by his associates. Characters: Mackin
Location: Unspecified hiding place
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Money in the Oil Drum — The money is hidden inside a paint can at the bottom of an oil drum. Characters: Mackin
Location: Oil drum
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Warning to Move Quickly — Mackin is told to hurry before anyone notices the exchange. Characters: Mackin, Dink
Location: Unspecified meeting place
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The Organization Lies Low — The exchange indicates that Mackin and his associates are avoiding attention while tensions cool. Characters: Mackin, Dink
Location: Unspecified location
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Sixteen Stores Acquired — Mackin learns that the organization acquired a chain of sixteen grocery stores. Characters: Mackin
Location: Grocery business
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The Grocery Chain Loses Money — Small profit margins cause the grocery chain to lose money and increase operational pressure. Characters: Mackin
Location: Grocery business
Police Pressure Mounts
A violent incident involving armed police increases the danger around Mackin's organization. Dink urges Mackin to leave town while the investigation develops.
Key Events
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Violent Police Incident — A violent incident involving armed police intensifies the investigation surrounding Mackin's organization. Characters: Mackin, Dink
Location: Unspecified location
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Dink Orders Mackin Away — Dink warns Mackin to leave town until the police investigation loses momentum. Characters: Mackin, Dink
Location: Unspecified meeting place
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Mackin Plans Criminal Contacts — Mackin decides to travel and make arrangements with other criminals. Characters: Mackin
Location: Unspecified travel route
Pointy's Smuggling Network
Mackin learns that Pointy is interfering with his interests and investigates the storage and shipment of Pointy's vehicles. Mackin and Dink overcome an argument and agree to act together.
Key Events
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Pointy Disrupts Mackin — Mackin discovers that Pointy is interfering with his interests. Characters: Mackin, Pointy
Location: Unspecified location
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Car Smuggling Investigated — Mackin asks Dink for information about Pointy's car-smuggling operation. Characters: Mackin, Dink, Pointy
Location: Unspecified meeting place
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Cars Stored at Warehouse — The smuggled vehicles are stored in a warehouse leased from the grocery business. Characters: Mackin, Dink, Pointy
Location: Warehouse leased from the grocery business
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Vehicles Head to New York — The vehicles are stored before being shipped to New York. Characters: Mackin, Dink, Pointy
Location: Warehouse
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Mackin and Dink Cooperate — Despite their disagreement, Mackin and Dink agree to cooperate against Pointy. Characters: Mackin, Dink
Location: Unspecified meeting place
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Mackin Declares His Plan — Mackin states that he intends to take money from Pointy and prepares an aggressive response. Characters: Mackin, Dink, Pointy
Location: Unspecified meeting place
The Thief Leaves a Signature
Evidence links a professional thief to earlier crimes, while a later robbery produces money and uses rock-salt ammunition. A taunting message increases the pressure on Pointy.
Key Events
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Red Toyota Abandoned — Investigators find a red Toyota abandoned with bloody clothing in its trunk. Characters: Mackin
Location: Unspecified roadside
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Cassette Print Matches Evidence — A thumbprint from a cassette tape matches evidence from an Atlanta bank robbery four years earlier. Characters: Mackin
Location: Police investigation
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Old Sketch Identifies Suspect — An old police sketch appears to identify the same professional thief. Characters: Mackin
Location: Police investigation
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Robbery Nets Twenty Thousand — A later robbery yields approximately twenty to twenty-five thousand dollars. Characters: Mackin
Location: Unspecified robbery site
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Rock Salt Ammunition — The thief uses reduced-charge ammunition loaded with rock salt to frighten rather than kill. Characters: Mackin, Pointy
Location: Unspecified robbery site
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Pointy Receives a Taunt — After the robbery, Mackin sends Pointy a taunting message. Characters: Mackin, Pointy
Location: Unspecified location
The Unresolved Sit-Down
Pointy's motel is attacked and police move against him. Mackin arranges a final meeting and reaches a penthouse, but the available account ends before the confrontation occurs.
Key Events
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Motel Under Machine-Gun Fire — Pointy's motel is machine-gunned as danger around him increases. Characters: Pointy
Location: Motel
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Police Move Against Pointy — Police action intensifies against Pointy while Mackin arranges a final meeting. Characters: Pointy
Location: Unspecified location
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Final Sit-Down Arranged — Mackin arranges a final sit-down with Pointy through an intermediary. Characters: Mackin, Pointy
Location: Amusement venue
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Mackin Reaches Penthouse — Mackin separately reaches a tenth-floor penthouse as the planned confrontation remains unresolved. Characters: Mackin, Pointy
Location: Tenth-floor penthouse