Story Structure — 5 Plot Phases
The Witch And The Orphans
Three evacuated children enter Miss Price's reluctant care and discover that she is secretly learning witchcraft. A magical bargain involving the bedknob changes their decision to return to London.
Key Events
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Children Evacuated — Three Rawlins orphans arrive from London during the Blitz and enter Miss Price's reluctant care. Characters: Miss Price, Carrie, Paul
Location: Pepperinge Eye
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Escape Plan Abandoned — The children plan to return to London but change their minds after seeing Miss Price fly. Characters: Miss Price, Carrie, Paul
Location: Miss Price's house
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Bedknob Bargain — Miss Price reveals her witchcraft and offers a traveling spell in exchange for silence. Characters: Miss Price, Carrie, Paul
Location: Miss Price's house
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School Closure Letter — A letter announces that the correspondence school is closing before Miss Price learns the final spell. Characters: Miss Price, Carrie, Paul
Location: Miss Price's house
The Search For Emelius
When Miss Price's correspondence school closes, she travels with the children to find Emelius. They learn that his course began as a joke and discover that the final spell is incomplete.
Key Events
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School Closure Letter — A letter announces that the correspondence school is closing before Miss Price learns the final spell. Characters: Miss Price, Carrie, Paul
Location: Miss Price's house
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Journey To London — The group uses the traveling spell to reach London and find Emelius. Characters: Miss Price, Carrie, Paul
Location: London
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Emelius Exposed — Emelius admits he created the course as a joke from an old book. Characters: Miss Price, Emelius, Carrie, Paul
Location: Emelius's townhouse
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Missing Spell Pages — Miss Price receives the book but discovers that the final spell's key pages are missing. Characters: Miss Price, Emelius, Carrie, Paul
Location: Emelius's townhouse
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Astoroth Clue Found — The group learns that Substitutiary Locomotion is engraved on the Star of Astoroth. Characters: Miss Price, Emelius, Carrie, Paul
Location: Portobello Road
The Island Of Naboombu
Paul's picture storybook leads the group to Naboombu and the Star of Astoroth. Emelius uses a soccer match to exchange the medallion and secure their escape.
Key Events
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Astoroth Clue Found — The group learns that Substitutiary Locomotion is engraved on the Star of Astoroth. Characters: Miss Price, Emelius, Carrie, Paul
Location: Portobello Road
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Naboombu Confirmed — Paul reveals a picture storybook that confirms the existence of Naboombu. Characters: Miss Price, Emelius, Carrie, Paul
Location: Emelius's townhouse
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Landing At Naboombu — The group travels to Naboombu and lands in its lagoon. Characters: Miss Price, Emelius, Carrie, Paul
Location: Naboombu lagoon
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Dance Contest Victory — Miss Price and Emelius enter a dance contest and win first prize. Characters: Miss Price, Emelius, Carrie, Paul
Location: Naboombu lagoon
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Royal Decree Challenged — The group is brought before the ruler after humans are declared forbidden on the island. Characters: Miss Price, Emelius, Carrie, Paul
Location: Naboombu
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Soccer Match Escape — Emelius referees a chaotic soccer match and swaps the medallion with his whistle. Characters: Miss Price, Emelius, Carrie, Paul
Location: Naboombu soccer field
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Return To Pepperinge Eye — The group escapes Naboombu and returns to Miss Price's home with the medallion. Characters: Miss Price, Emelius, Carrie, Paul
Location: Miss Price's house
A Family Under Threat
The recovered spell brings objects to life, but Miss Price's household becomes vulnerable when German commandos invade the coast. The children and Miss Price are imprisoned while Emelius returns to help.
Key Events
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Return To Pepperinge Eye — The group escapes Naboombu and returns to Miss Price's home with the medallion. Characters: Miss Price, Emelius, Carrie, Paul
Location: Miss Price's house
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Objects Come Alive — Miss Price casts Substitutiary Locomotion, but the animated objects quickly become uncontrollable. Characters: Miss Price, Emelius, Carrie, Paul
Location: Miss Price's workshop
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Family Choice — Miss Price chooses to keep the children after realizing that they have come to care for one another. Characters: Miss Price, Emelius, Carrie, Paul
Location: Miss Price's house
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Emelius Says Goodbye — After the children ask him to become their father, Emelius still prepares to return to London. Characters: Miss Price, Emelius, Carrie, Paul
Location: Train depot
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Coastal Invasion — German commandos land on the coast, occupy the house, and imprison Miss Price and the children. Characters: Miss Price, Carrie, Paul
Location: Miss Price's house
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Emelius Returns — Emelius subdues soldiers, returns, and reunites with the imprisoned group at the museum. Characters: Miss Price, Emelius, Carrie, Paul
Location: Train station and local museum
The Museum Counterattack
Miss Price animates the museum exhibits into an army that drives away the commandos. Her workshop is destroyed, but she accepts that she contributed to the war effort and prepares a new family life.
Key Events
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Emelius Returns — Emelius subdues soldiers, returns, and reunites with the imprisoned group at the museum. Characters: Miss Price, Emelius, Carrie, Paul
Location: Train station and local museum
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Museum Army Awakens — Miss Price animates museum exhibits into an army that drives the commandos away. Characters: Miss Price, Emelius, Carrie, Paul
Location: Local museum
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Witchcraft Career Ends — The retreating commandos destroy the workshop, breaking the spell and ending Miss Price's witchcraft career. Characters: Miss Price, Emelius, Carrie, Paul
Location: Miss Price's destroyed workshop
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Adoption And Departure — Miss Price plans adoption with Emelius, who leaves for duty while the children remain hopeful. Characters: Miss Price, Emelius, Carrie, Paul
Location: Pepperinge Eye
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Future Adventures Promised — Paul reveals that he still has the magical bedknob, hinting at further adventures. Characters: Carrie, Paul
Location: Pepperinge Eye