Story Structure — 5 Plot Phases
The Dragon And The Vanishing
Roque suffers under the threat of a supposed dragon while Klever dreams of social advancement. A disappearance at the lake plunges the castle into mourning.
Key Events
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Dragon Terrorizes Roque — The people are terrorized by a supposed dragon and refuse to pay taxes.
Location: Roque
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Klever Seeks Advancement — Klever dreams of knighthood and marriage while being regarded as a fool. Characters: Klever
Location: The Count's castle
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The Green Knight's Oath — A mysterious knight swears allegiance and promises to block travelers. Characters: Klever
Location: A bridge near the castle
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Alba Vanishes — A swimmer is pulled underwater and disappears, prompting mourning.
Location: A lake
The Secret Beyond The Lake
A returned victim points toward the dragon's location. The supposed monster is revealed to be an alien spacecraft, changing the story from superstition to cosmic mystery.
Key Events
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Alba Vanishes — A swimmer is pulled underwater and disappears, prompting mourning.
Location: A lake
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Lupo Condemns Alchemy — Lupo blames the alchemist for the crisis and calls him a devil-worshipper. Characters: Fray Lupo
Location: The Count's castle
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The Missing Woman Returns — The missing woman returns in a catatonic state and is restored to normal.
Location: The Count's castle
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The Dragon Is Located — A reported spiritual experience reveals where the dragon can be found.
Location: A remote site beyond the lake
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Alien Craft Revealed — The supposed dragon is revealed to be an alien spacecraft.
Location: The dragon's lair
A Prize For The Slayer
The alien pilot leaves the castle with the missing woman, and Klever creates a false account of the event. The Count offers a major reward for rescue and victory.
Key Events
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Researcher Explains Mission — The pilot explains his research purpose and provides a crystal device.
Location: Inside the spacecraft
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Pilot Visits Castle — The pilot visits the castle and leaves with the Count's daughter. Characters: Klever
Location: The Count's castle
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Klever's False Account — Klever falsely claims a violent abduction and promises to rescue her. Characters: Klever
Location: The Count's castle
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Reward for the Rescue — The Count offers marriage and half his lands to whoever defeats the dragon. Characters: Klever
Location: The Count's castle
The Palace Coup
The Elixir is produced but political conspirators arrest the alchemist and destroy his laboratory. Knowledge from the surviving notes allows Klever to understand the armor's deadly secret.
Key Events
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Elixir Is Distilled — The alchemist uses the crystal to distill a version of the Elixir.
Location: The alchemist's laboratory
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Laboratory Coup — Lupo and Klever arrest the alchemist; one drop survives before the laboratory is destroyed. Characters: Klever, Fray Lupo
Location: The palace laboratory
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Armor Control Discovered — Klever learns that removing the armor kills its wearer and that the armor controls the spacecraft. Characters: Klever, Fray Lupo
Location: The palace
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Forced Knighthood — Lupo forces the Count to knight Klever and confines the ruler. Characters: Klever, Fray Lupo
Location: The Count's castle
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Challenge at the Craft — Klever challenges the pilot while Lupo brings the alchemist as a hostage. Characters: Klever, Fray Lupo
Location: The alien spacecraft
The Saint In The Spaceship
Klever removes the armor and appears to win, but the alchemist revives the pilot with the last drop of Elixir. The pilot returns as a supposed saint while Klever and Lupo are left drifting through space.
Key Events
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Klever Attacks the Craft — Klever attacks the spacecraft and claims victory when it flies away. Characters: Klever, Fray Lupo
Location: Outside the alien spacecraft
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The Armor Is Removed — Klever removes the pilot's armor, killing him, then rides away with Lupo. Characters: Klever, Fray Lupo
Location: The road from the spacecraft
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The Pilot Is Revived — The alchemist uses the final drop of Elixir to revive the pilot.
Location: The alchemist's laboratory
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The Craft Escapes Control — Klever and Lupo cannot control the spacecraft, which flies into space on autopilot. Characters: Klever, Fray Lupo
Location: Inside the alien spacecraft
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A False Victory Returns — The revived pilot is dressed in Klever's armor and returns with the survivors. Characters: Klever
Location: The road to the castle
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The Pilot Becomes A Saint — A glowing effect makes the pilot appear saintly, and the people celebrate him.
Location: Roque
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Klever And Lupo Drift — Klever and Lupo argue as the spacecraft continues flying uncontrollably. Characters: Klever, Fray Lupo
Location: Deep space