The ten-year-old protagonist who steals a Ford Mustang to collect MOTORAMA cards across the country. His journey involves surreal and traumatic encounters, leading to physical and psychological degradation. After realizing there is no actual prize, he experiences a surreal reset, returns to a desolate gas station, and decides to stay to work alongside Phil.
Temporal encounter with his future self, representing the psychological toll of the quest.
Explore the full interactive character relationship map of Motorama